✦OffensiveAkkhan's Grasp
Your Darkness Skills deal #% increased damage to Crowd Controlled enemies and #% increased damage to Elites. These bonuses can stack.
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How the Ledger works →Find which recorded dungeon unlocks an aspect for the Codex. This index shows only sources explicitly present in the current catalog.
Unknown or unconfirmed sources are intentionally omitted.
✦OffensiveYour Darkness Skills deal #% increased damage to Crowd Controlled enemies and #% increased damage to Elites. These bonuses can stack.
✦OffensiveYour Summons gain increased damage while alive, up to #% after # seconds.
✦OffensiveLucky Hit: Leap, Upheaval, and Whirlwind have up to a #% chance to Summon an Ancient to perform the same Skill. Can only occur once every # seconds. Your Summons deal #% increased damage.
✦OffensiveShadow Imbuement deals #% increased damage per Skill Rank of the Imbued Skill. Every # seconds, when your Imbued Skill hits an enemy you trigger a large explosion that deals # Shadow damage and applies Shadow Imbuement to each enemy it hits.
✦OffensiveMarksman Skills deal #% increased Critical Strike Damage.
◉ResourceBlood Orbs grant # Essence.
◉ResourceCritical Strikes with Bone Skills increase your Essence Regeneration by #% for # seconds.
✦OffensiveCompanion Skills deal an additional #% damage per Companion you have.
↟MobilityWhile Unstoppable and for # seconds after, you gain #% increased Movement Speed and are Unhindered.
⌘UtilityBecoming Crowd Controlled grants you Unstoppable and #% Damage Reduction for # seconds. This effect has a # second Cooldown.
◉ResourceGain #% increased Fury Generation and #% reduced Fury cost while all damage bonuses from the Walking Arsenal Key Passive are active.
◇DefensiveIron Skin grants Unstoppable, and #% Damage Reduction.
◉ResourceIncapacitating enemies generates # Primary Resource.
↟MobilityDamaging an enemy with Kick or Ground Stomp resets Leap's Cooldown.
✦OffensiveYou deal #% increased Werebear Skill damage to Poisoned enemies or Werewolf Skill damage to Crowd Controlled enemies.
◇DefensiveBasic Skills grant #% Damage Reduction for # seconds.
◇DefensiveAfter swapping weapons # times, gain #% Damage Reduction for # seconds.
⌘UtilityLucky Hit: Shadow damage has up to a #% chance to deal #% increased damage, Fear and Immobilize for # second.
◉ResourceLucky Hit: Cast Basic Skills have up to a #% chance to make your next Core Skill cost no Primary Resource, stacks up to # times.
✦OffensiveWhile Army of the Dead is active, your Minions take #% reduced damage and you deal #% increased Summon Damage.
◇DefensiveGain #% Damage Reduction for each Nearby Bleeding enemy up to #% maximum.
✦OffensiveCutthroat Skills deal #% increased damage. This bonus increases to #% against Injured enemies.
✦OffensiveWhirlwind's Critical Strike Chance and Critical Strike Damage are increased by #% for each second it is channeled, up to #%.
◇DefensiveUsing a Healing Potion increases your Resistance to All Elements by #% for # seconds. You may now drink your Healing Potion while at full Life.
✦OffensiveBone Skills deal #% increased damage to Vulnerable enemies.
◉ResourceKilling an enemy with a Core Skill refunds #% of its base cost. Can only happen once per Skill cast.
◇DefensiveYour Damage over Time grants you #% Damage Reduction for # seconds, stacking up to # times.
✦OffensiveEnemies damaged by Kick or Charge will explode if they are killed within the next # seconds, dealing # damage to surrounding enemies.
✦OffensiveEach time a Brawling Skill deals direct damage to an enemy, your Charge, Leap, or Kick deals #% increased damage for # seconds, up to #%.
✦OffensiveWhen you damage enemies with Darkness Skills, they take #% increased damage from your Darkness Skills for # seconds, stacking up to # times.
✦OffensiveBlood Skills deal #% increased damage while you have a stack of Overpower. This bonus is doubled while you are Healthy.
✦OffensiveEvery time you create an Arrow Storm, their damage is increased by #%, up to #%, for # seconds.
◉ResourceWhile Shapeshifted, you gain #% increased Spirit Generation.
✦OffensiveYour Arrow Storms deal #% increased damage and gain #% increased Size.
◉ResourceBlood Orbs reduce your Ultimate Cooldown by # seconds.
✦OffensiveTwisting Blades orbit for a short time after they return to you, dealing #% of Twisting Blades' return damage per hit.
⌘UtilityLucky Hit: Damaging enemies affected by Damage over Time or Vulnerable enemies has up to a #% chance to Stun them for # seconds.
◇DefensiveLeap creates an Earthquake that deals # Physical damage over # seconds. While standing in Earthquakes and for # seconds afterwards, you gain #% increased Damage Reduction.
◇DefensiveDamaging an Elite enemy grants you a Barrier for #% of your Maximum Life for # seconds. This effect can only happen once every # seconds.
◇DefensiveYou gain #% Damage Reduction and #% increased Movement Speed. These bonuses are doubled while below #% Maximum Life.
↟MobilityCollecting Crackling Energy increases your Movement Speed by #% for # seconds.
✦OffensiveBlood Skills deal #% increased damage while you are Healthy.
✦OffensiveWhile Berserking, your direct damage inflicts #% bonus Bleeding damage over # seconds.
✦OffensiveSkills deal up to #% increased damage based on your available Primary Resource when cast, receiving the maximum benefit while you have full Primary Resource.
✦OffensiveSkill Casts at or above # Mana gain a #% increased Critical Strike Chance.
✦OffensiveYour Corpse and Bone Skills gain #% increased Critical Strike Chance and #% increased Critical Strike Damage.
✦OffensiveWhen you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal # total Physical damage and Stun enemies for # second. Your Stun Grenades deal #% increased damage.
✦OffensiveWhile standing still, deal up to #% increased damage.
✦OffensiveYour Imbuement Skill effects have #% increased potency.
✦OffensiveBone Skills deal #% increased damage. This bonus is reduced by #% per subsequent enemy hit.
✦OffensiveYour Sacrifice bonuses are increased by #%.
⌘UtilityYour Golem has a #% chance to reduce its active Cooldown by # seconds and a #% chance to spawn a Corpse each time it damages an enemy with its normal attack.
◉ResourceKilling a Vulnerable or Weakened enemy grants you #% increased Energy Regeneration for # seconds.
↟MobilityCritical Strikes grant #% Movement Speed for # second, up to # seconds.
◉ResourceYour Shout Skills grant you # Primary Resource Regeneration while active.
◇DefensiveGain #% Damage Reduction while Shapeshifted into a Werewolf or Human.
✦OffensiveEarth Skills deal #% increased damage to Crowd Controlled enemies.
✦OffensiveYou deal #% more damage to Incapacitated enemies.
✦OffensiveHammer of the Ancients quakes outward for #% increased damage. This bonus is doubled against Bosses.
◉ResourceAfter Critically Striking an enemy with Shred, you gain # Spirit. While at # Spirit, your Werewolf Skills deal #% increased damage until you go below # Spirit.
✦OffensiveDash Summons a Shadow Clone that also casts Dash, dealing #% of the Base damage.
✦OffensiveBasic Skills grant #% increased damage for # seconds, stacking up to # times.
◉ResourceYou gain # Maximum Essence per active Minion.
✦OffensiveWhen casting an Imbuement Skill you trigger an explosion around yourself, applying the Imbuement effects at #% increased potency and dealing # damage of the same type.
◉ResourceUsing a Cooldown grants you # Mana Regeneration for # seconds.
✦OffensiveThorns damage dealt has a #% chance to deal damage to all enemies around you and your Minions.
This page includes only aspect records with an explicit dungeon field in the current catalog. A missing record means the acquisition source is not confirmed here; it does not mean the aspect is unavailable in game.