Aspect Database
Find the legendary power your build needs, see exactly what it changes and which equipment slots can carry it.
213 aspects found
Showing 97–144 · effect values vary by roll and patch
Aspect of Watkins' Law
Your Judicator Skills deal #% increased damage against enemies affected by Judgement, then consume and reapply Judgement. Consuming and reapplying can only happen once every # seconds per enemy.
Virtuous Aspect
Using a Valor skill increases your damage by #% for # seconds.
Aspect of the Golden Hour
Judgement detonations can detonate other Judgements early. Judgement deals #% increased damage.
Aspect of Utmost Glory
While Healthy your Skills deal #% increased damage. Double this bonus against Weakened enemies.
Aspect of Chastisement
Your Juggernaut Skills deal #% increased damage to Bosses and Crowd Controlled enemies.
Aspect of Exorcism
Lucky Hit: Up to a #% chance to Execute enemies.
Revelator's Aspect
Zealot Skills deal #% increased damage, doubled while at # or more stacks of Fervor.
Aspect of Holy Punishment
Holy and Fire damage are increased by #%.
Nature's Reach Aspect
Human Skills deal an additional #% bonus damage to Distant enemies. This bonus increases by an additional #% if the target is also Hindered.
Aspect of the Followed Path
Skills Cast in the base Shapeshift form gain #% increased damage.
Neurotoxic Aspect
You deal #% increased Non-Physical damage to enemies that are Hindered or Weakened.
Envenomed Aspect
You gain #% bonus Critical Strike Damage against Poisoned enemies. Companions Skills gain double this bonus.
Seismic-shift Aspect
Your Earth Skills deal #% damage to Healthy enemies.
Crushing Aspect
While Fortified, you deal #% increased damage.
Powershifting Aspect
Gain #% bonus damage for # seconds whenever you Shapeshift into a different form. Stacks up to # times.
Aspect of Human Ingenuity
Human Skills' first hit Pull Close enemies towards the hit enemy and Immobilize them for # seconds. May only occur once every # seconds. Hindered enemies take #% increased damage from your Human Skills.
Archdruid's Aspect
Gain an additional passive bonus for each Druid form: Human: #% increased damage to Distant enemies. Werewolf: #% increased Critical Strike Damage to Close enemies. Werebear: #% increased damage while you have Resolve.
Brutal Aspect
You gain #% of your Attack Speed as increased damage but no longer attack faster. Current Bonus: #%
Malicious Aspect
While in Demonform, you deal #% increased damage for every Demon or enemy Close to you, up to #%.
Insidious Aspect
Your Abyss Skills deal #% increased damage to enemies who have not hit you in the last # seconds.
Aspect of Calamity
Hex increases your Critical Strike Chance against an enemy by #% per stack.
Remorseless Aspect
Killing at least # enemies or Demons within # seconds increases your damage by #% for # seconds.
Aggressive Aspect
While moving, gain #% increased damage for # seconds, up to #%. Hitting Close enemies refreshes the duration.
Ominous Aspect
While standing still, gain #% increased Greater Demon Skill damage for # seconds, up to #%.
Overwhelming Aspect
Occult Skills deal #% increased damage against Elite enemies per stack of Overpower you have. This bonus is doubled if the enemy is Hexed.
Demonic Aspect
Each hit with Demonology Skills increases the damage you deal with Demonology Skills by #% for # seconds, up to #%.
Aspect of Scorching Heat
Your Hellfire Skills deal increased damage equal to #% of your Fire Resistance Damage Reduction.
Aspect of Fathomless Dark
Your Abyss Skills deal increased damage equal to #% of your Shadow Resistance Damage Reduction.
Aspect of Heresy
Each different Occult Skill you cast increases all your damage by #% for # seconds.
Aspect of Mutilation
If you fail to Eviscerate an enemy you still apply #% of its Bleeding damage for # seconds.
Aspect of Ignition
Skills empowered by Volatility deal an additional #% increased damage and you have a #% chance for Volatility to persist on casting an empowered Skill.
Aspect of Peril
Making an enemy Vulnerable increases the damage you do to them by #%, up to #%.
Aspect of Lava
Brimstones explode into lava pools, dealing #% of their damage over # seconds. Standing in lava pools grants you Volatility.
Aspect of the Warpath
While you have Overpower charges, your attacks while wielding a Bludgeoning weapon deal #% increased damage.
Aspect of Walloping
Your Skills while wielding a Bludgeoning weapon deal #% increased damage if the enemy is Incapacitated or Vulnerable.
Cut to the Bone Aspect
Your Damage Over Time effects deal #% increased damage to Vulnerable enemies.
Duelist's Aspect
While using a One-Handed weapon, attacks increase your Weapon Damage by #%, up to # times. This bonus is lost when swapping weapons.
Heavy Hitting Aspect
Your skills that create Iron Shrapnel, Earthquakes, or Dust Devils deal #% increased damage.
Aspect of Supremacy
Enemies you kill while an Ultimate Skill is active grants a stack of Supremacy, each increasing your damage by #%, up to #%. When an Ultimate Skill ends, you gain # stacks of Supremacy, but you begin to lose one stack every second.
Conjuration Master's Aspect
Your maximum number of Conjurations is increased by # and your Conjuration damage is increased by #%.
Galvanic Aspect
Lucky Hit: Lightning damage has up to a #% chance to echo #% of its damage to up to # Close enemies. These echoes repeat on Isolated targets.
Aspect of Channeling
While channeling a Skill, all damage is increased by #%.
Scornful Aspect
Your Pyromancy Skills deal #% increased damage against Distant or Immobilized enemies. These bonuses can stack.
Blasting Aspect
Ice Spikes and Meteorites deal #% increased damage and have #% increased size.
Aspect of Cold Judgement
Frost Skills deal #% increased damage while no enemies are Close to you.
Aspect of Arrogance
Shock Skills deal #% increased damage to Close or Stunned enemies. These bonuses can stack.
Storm Splitter's Aspect
Your non-Channeled Shock Skills deal #% increased damage and have a #% chance to trigger themselves on Cast.
Aspect of Merciless Cold
Your Cold direct damage causes enemies to take #% increased Cold damage for # seconds, stacking up to # times.
Current identity, class and category records are matched to game SNO identifiers. Effect templates may contain “#” where the in-game value changes with roll, upgrade or patch.

