Aspect Database
Find the legendary power your build needs, see exactly what it changes and which equipment slots can carry it.
99 aspects found
Showing 1–48 · effect values vary by roll and patch
Aspect of Quickening Fog
You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's Cooldown by # seconds for each enemy hit, up to # seconds.
Luckbringer Aspect
Gain #% increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.
Aspect of Anemia
Lucky Hit: Damaging enemies affected by Damage over Time or Vulnerable enemies has up to a #% chance to Stun them for # seconds.
Aspect of the Dark Howl
Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for # seconds.
Aspect of Fortune
You gain #% Lucky Hit Chance against Elite enemies.
Aspect of Crippling Darkness
Lucky Hit: Shadow damage has up to a #% chance to deal #% increased damage, Fear and Immobilize for # second.
Hulking Aspect
Your Golem has a #% chance to reduce its active Cooldown by # seconds and a #% chance to spawn a Corpse each time it damages an enemy with its normal attack.
Tidal Aspect
Your Maximum Overpower is increased by # while you are Fortified.
Eluding Aspect
Becoming Crowd Controlled grants you Unstoppable and #% Damage Reduction for # seconds. This effect has a # second Cooldown.
Exploiter's Aspect
You have #% increased Crowd Control Duration. While enemies are Unstoppable, you deal #% increased damage to them.
Aspect of Audacity
Gain #% Damage Reduction against Close enemies. When there are at least # Close enemies, Stun them for # seconds. Can only occur once every # seconds.
Aphotic Aspect
Shadow damage gains #% increased Lucky Hit Chance.
Aspect of Rallying Reversal
When you Crowd Control an enemy or apply any Stagger to a Boss, gain # Ferocity and #% Damage Reduction for # seconds.
Raider's Aspect
Gain #% Poison Resistance. Heal for #% Maximum Life when you Poison a Healthy enemy.
Undying Aspect
Casting a Skill Heals you for #% of your Maximum Life. Double this bonus while Injured.
Aspect of Accursed Touch
Lucky Hit: Up to a #% chance for your Skills to inflict Vampiric Curse on enemies. Enemies afflicted with Vampiric Curse are also Vulnerable. Vampiric Curse's stored souls deal #% increased damage.
Wildbolt Aspect
Every # seconds, Distant enemies are Pulled In to you and take #% increased damage from you for # seconds. This effect cannot occur while you are in Stealth.
Sticker-thought Aspect
Gain # Thorns while Channeling and for 3 seconds afterwards.
Aspect of the Cursed Aura
A dark aura surrounds you, inflicting Decrepify and Iron Maiden on enemies who touch it. Curses inflicted this way spread to surrounding targets every # seconds and last # seconds outside of the aura.
Fell Soothsayer's Aspect
When you cast an Incarnate Skill enemies around you become Vulnerable for # seconds. Killing a Vulnerable enemy echoes #% of the killing blow's damage to another Nearby enemy.
Aspect of Apprehension
Once an enemy is Slowed by at least 80%, they also become Feared for # seconds. You deal #% increased damage to Feared enemies.
Aspect of Soil Power
Lucky Hit: Up to a #% chance to create a Mystic Circle for # seconds. Casting a Centipede Skill in Mystic Circles empowers them to periodically apply # Poisoning damage over # seconds to enemies within while extending any Crowd Controls affecting them.
Mired Sharpshooter's Aspect
Caltrops is now also a Marksman Skill that also throws # piercing daggers over its duration, each dealing # Shadow damage and applying Vulnerable for # seconds.
Menacing Aspect
Scourge continuously affects enemies around you for # seconds.
Aspect of Kinetic Suppression
Casting a Non-Basic Mobility Skill grants # Resolve. Casting a Defensive Skill with # stacks of Resolve increases its damage by #%.
Aspect of Reactive Armor
Gain #% Block Chance. Blocking an attack from an enemy has a #% chance to invoke a free Concussive Stomp at them.
Aspect of Turbulence
Soar casts Vortex at its landing location and deals #% increased damage.
Aspect of Tenacity
You gain Resolve for each # Vigor you gain while at Maximum Vigor. This can overfill your Resolve by # stacks.
Aspect of Potent Exchange
Gain # Resolve when you Dodge an attack. Your Potency Skills consume # Resolve to deal #% increased damage.
Aspect of Mind's Awakening
Cast Skills grant a bonus based on their element: Pyromancy Immobilizes enemies for # |4seconds:second; Shock grants #% bonus Movement Speed for # seconds Frost grants a Barrier for #% of your Maximum Life for # seconds If you've dealt damage with each element in the last # seconds, Skills grant all bonuses regardless of their element.
Aspect of Siphoning Strikes
Lucky Hit: Cutthroat Skills have up to a #% chance to Heal you for #% of your Maximum Life.
Aspect of the Northern Guard
Blocks have a #% chance to Freeze the attacker for # seconds.
Aspect of Valiance
Valor Skills generate # Resolve when cast.
Aspect of Dazzling Light
The first time you apply Judgement to an enemy, you Daze them for # seconds.
Aspect of the Shapeshifter
Your form bonuses are maintained and you deal #% increased damage for # seconds when shapeshifting into a different form.
Shifter's Aspect
Your form bonuses are increased by #%. Shifting into any form grants you #% Damage Reduction for # seconds.
Great Storm Aspect
Lucky Hit: Lightning damage has up to a #% chance to grant a stack of Ferocity. You gain #% Damage Reduction while you have Ferocity.
Aspect of Natural Instincts
Each Druid form gains a bonus every # seconds: Wolf # stack of Ferocity. Bear # stack of Overpower. Human # stack of Resolve.
Aspect of the Ursine Horror
While in Werebear form, you receive #% additional Healing from all sources. In addition, every # seconds, gain # stack of Overpower.
Aspect of Mending Stone
Earth Skills Fortify you for #% of your Maximum Life when first dealing damage.
Embattled Aspect
Fortify's Drain Rate is increased by #%.
Aspect of Deeper Shadows
Maximum Shadowform stacks increased by #. Your Shadow Resistance is increased by #%.
Gorefeast Aspect
If you have Eviscerated an enemy in the last # seconds, you gain #% increased Fortify and it refills your Life #% faster. While Fortified you deal #% increased Bleeding damage.
Aspect of Cauterization
While you have Volatility, all incoming Direct Damage is converted into Fire Damage and has a #% chance to Fortify you for #% of your Maximum Life.
Enfeebling Aspect
Making an enemy Vulnerable also Weakens them for # seconds. Weakened enemies deal #% reduced damage to you.
Aspect of Malevolence
You gain Overpower for each # Wrath you gain while at Maximum Wrath.
Aspect of Fiendish Oppression
Summoning a Greater Demon Knocks Down enemies around it for # seconds. Your Lesser Demon Skills deal #% increased damage to Crowd Controlled enemies.
Aspect of Immolation
The duration of any Volatility or Demonform you gain is increased by #% if you have the other. Your Fire Resistance is increased by #%.
Current identity, class and category records are matched to game SNO identifiers. Effect templates may contain “#” where the in-game value changes with roll, upgrade or patch.

