Aspect Database
Find the legendary power your build needs, see exactly what it changes and which equipment slots can carry it.
149 aspects found
Showing 1–48 · effect values vary by roll and patch
Aspect of Debilitating Toxins
You gain #% Damage Reduction, and Poisoned enemies deal #% less damage to you.
Aspect of Tempering Blows
After swapping weapons # times, gain #% Damage Reduction for # seconds.
Aspect of Efficiency
Lucky Hit: Cast Basic Skills have up to a #% chance to make your next Core Skill cost no Primary Resource, stacks up to # times.
Aspect of Fortune
You gain #% Lucky Hit Chance against Elite enemies.
Vanquishing Aspect
You deal #% more damage to Incapacitated enemies.
Snap Frozen Aspect
Lucky Hit: Dealing Cold damage has up to a #% chance to grant you a Barrier for #% of your Maximum Life for # seconds, stacking up to #%.
Osseous Gale Aspect
Bone Storm consumes up to # Corpses to increase its duration by up to # seconds.
Aspect of Terror
Your Darkness Skills deal #% increased damage to Crowd Controlled enemies and #% increased damage to Elites. These bonuses can stack.
Aspect of Bursting Bones
Bone Skills gain #% increased damage for every # Maximum Essence you have, up to #.
Aspect of Crippling Darkness
Lucky Hit: Shadow damage has up to a #% chance to deal #% increased damage, Fear and Immobilize for # second.
Aspect of Decay
You deal #% increased Corrupting and Frostbite damage.
Aspect of Potent Blood
Blood Orbs grant # Essence.
Fastblood Aspect
Blood Orbs reduce your Ultimate Cooldown by # seconds.
Tides of Blood Aspect
Blood Skills deal #% increased damage while you have a stack of Overpower. This bonus is doubled while you are Healthy.
Aspect of Rathma's Chosen
Blood Skills have #% increased Attack Speed while you are Fortified.
Aspect of Untimely Death
Every #% of your Maximum Life Healed grants you grants you #% increased Blood Skill damage for # seconds.
Hulking Aspect
Your Golem has a #% chance to reduce its active Cooldown by # seconds and a #% chance to spawn a Corpse each time it damages an enemy with its normal attack.
Sacrificial Aspect
Your Sacrifice bonuses are increased by #%.
Cadaverous Aspect
Consuming a Corpse increases your damage by #% for # seconds, up to #%.
Aspect of Hardened Bones
You gain #% increased Damage Reduction. When you take damage, you have a #% chance to form a Corpse.
Requiem Aspect
You gain # Maximum Essence per active Minion.
Aspect of Reanimation
Your Summons gain increased damage while alive, up to #% after # seconds.
Tidal Aspect
Your Maximum Overpower is increased by # while you are Fortified.
Eluding Aspect
Becoming Crowd Controlled grants you Unstoppable and #% Damage Reduction for # seconds. This effect has a # second Cooldown.
Aspect of Torment
Critical Strikes with Bone Skills increase your Essence Regeneration by #% for # seconds.
Ghostwalker Aspect
While Unstoppable and for # seconds after, you gain #% increased Movement Speed and are Unhindered.
Exploiter's Aspect
You have #% increased Crowd Control Duration. While enemies are Unstoppable, you deal #% increased damage to them.
Needleflare Aspect
Thorns damage dealt has a #% chance to deal damage to all enemies around you and your Minions.
Craven Aspect
Each Nearby Hindered enemy grants you #% increased Movement Speed.
Aspect of Audacity
Gain #% Damage Reduction against Close enemies. When there are at least # Close enemies, Stun them for # seconds. Can only occur once every # seconds.
Aspect of Gore Quills
NEEDS REDESIGN Casting Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals #% of normal damage and prioritizes targeting un-lanced enemies.
Aspect of Elemental Fate
Gain #% increased damage to a set of damage types for # seconds alternating randomly between 2 sets: Fire, Lightning, Holy, and Physical. Cold, Poison, and Shadow. Fate can favor you granting the same bonus more than once, stacking up to # times. At Maximum, it's your lucky day!
Aspect of Slaughter
You gain #% increased Movement Speed. Taking damage from Close enemies Slows you by #% for # seconds.
Aspect of the Long Shadow
Lucky Hit: Your Corrupting effects have a #% chance to generate # Essence.
Aspect of the Dark Dance
Every 5 seconds, your next Core Skill costs [102 - 25] Life instead of Primary Resource. Will only occur if you have at least 60% of your Maximum Life. Skills that consume Life deal 80%[x] increased damage.
Aspect of Rapid Ossification
Every # Essence you spend reduces the cooldowns of your Bone Skills by # seconds. Your Bone damage is increased by #%.
Aspect of Adaptability
Basic Skills generate # additional Primary Resource, once per Skill.
Juggernaut's Aspect
You gain #% Total Armor, but your Evade has #% increased Cooldown.
Aphotic Aspect
Shadow damage gains #% increased Lucky Hit Chance.
Aspect of Rallying Reversal
When you Crowd Control an enemy or apply any Stagger to a Boss, gain # Ferocity and #% Damage Reduction for # seconds.
Bruiser's Aspect
Gain #% increased Armor and # Thorns per #% missing Maximum Life.
Aspect of Binding Morass
Close enemies or those you deal indirect damage to are Slowed by #% for # seconds. You deal #% increased damage to Slowed enemies.
Aspect of Compound Fracture
After Critically Striking # times with Bone Skills, your Bone Skills deal #% increased damage for # seconds.
Unrelenting Aspect
Your Knock Downs cause enemies to take #% damage from you for # seconds.
Bristleback Aspect
When you Dodge or Block an attack you trigger a #% Thorns attack against the attacker.
Aspect of Redirected Force
Gain increased Critical Strike Damage equal to #% of your Block Chance. Blocking doubles this bonus for # seconds.
Undying Aspect
Casting a Skill Heals you for #% of your Maximum Life. Double this bonus while Injured.
Aspect of the Moonrise
Damaging an enemy with a Basic Skill grants you #% Attack Speed for # seconds, stacking up to # times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining #% Basic Skill damage and #% Movement Speed for # seconds.
Current identity, class and category records are matched to game SNO identifiers. Effect templates may contain “#” where the in-game value changes with roll, upgrade or patch.





