Aspect Database
Find the legendary power your build needs, see exactly what it changes and which equipment slots can carry it.
73 aspects found
Showing 1–48 · effect values vary by roll and patch
Aspect of Efficiency
Lucky Hit: Cast Basic Skills have up to a #% chance to make your next Core Skill cost no Primary Resource, stacks up to # times.
Vanquishing Aspect
You deal #% more damage to Incapacitated enemies.
Osseous Gale Aspect
Bone Storm consumes up to # Corpses to increase its duration by up to # seconds.
Aspect of Terror
Your Darkness Skills deal #% increased damage to Crowd Controlled enemies and #% increased damage to Elites. These bonuses can stack.
Aspect of Bursting Bones
Bone Skills gain #% increased damage for every # Maximum Essence you have, up to #.
Aspect of Decay
You deal #% increased Corrupting and Frostbite damage.
Aspect of Potent Blood
Blood Orbs grant # Essence.
Fastblood Aspect
Blood Orbs reduce your Ultimate Cooldown by # seconds.
Tides of Blood Aspect
Blood Skills deal #% increased damage while you have a stack of Overpower. This bonus is doubled while you are Healthy.
Aspect of Rathma's Chosen
Blood Skills have #% increased Attack Speed while you are Fortified.
Aspect of Untimely Death
Every #% of your Maximum Life Healed grants you grants you #% increased Blood Skill damage for # seconds.
Sacrificial Aspect
Your Sacrifice bonuses are increased by #%.
Cadaverous Aspect
Consuming a Corpse increases your damage by #% for # seconds, up to #%.
Requiem Aspect
You gain # Maximum Essence per active Minion.
Aspect of Reanimation
Your Summons gain increased damage while alive, up to #% after # seconds.
Aspect of Torment
Critical Strikes with Bone Skills increase your Essence Regeneration by #% for # seconds.
Needleflare Aspect
Thorns damage dealt has a #% chance to deal damage to all enemies around you and your Minions.
Aspect of Gore Quills
NEEDS REDESIGN Casting Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals #% of normal damage and prioritizes targeting un-lanced enemies.
Aspect of Elemental Fate
Gain #% increased damage to a set of damage types for # seconds alternating randomly between 2 sets: Fire, Lightning, Holy, and Physical. Cold, Poison, and Shadow. Fate can favor you granting the same bonus more than once, stacking up to # times. At Maximum, it's your lucky day!
Aspect of the Long Shadow
Lucky Hit: Your Corrupting effects have a #% chance to generate # Essence.
Aspect of the Dark Dance
Every 5 seconds, your next Core Skill costs [102 - 25] Life instead of Primary Resource. Will only occur if you have at least 60% of your Maximum Life. Skills that consume Life deal 80%[x] increased damage.
Aspect of Rapid Ossification
Every # Essence you spend reduces the cooldowns of your Bone Skills by # seconds. Your Bone damage is increased by #%.
Aspect of Adaptability
Basic Skills generate # additional Primary Resource, once per Skill.
Aspect of Binding Morass
Close enemies or those you deal indirect damage to are Slowed by #% for # seconds. You deal #% increased damage to Slowed enemies.
Aspect of Compound Fracture
After Critically Striking # times with Bone Skills, your Bone Skills deal #% increased damage for # seconds.
Unrelenting Aspect
Your Knock Downs cause enemies to take #% damage from you for # seconds.
Bristleback Aspect
When you Dodge or Block an attack you trigger a #% Thorns attack against the attacker.
Aspect of Redirected Force
Gain increased Critical Strike Damage equal to #% of your Block Chance. Blocking doubles this bonus for # seconds.
Aspect of the Moonrise
Damaging an enemy with a Basic Skill grants you #% Attack Speed for # seconds, stacking up to # times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining #% Basic Skill damage and #% Movement Speed for # seconds.
Aspect of Natural Selection
While you have only 1 active Minion type, that Minion type deals #% increased damage and gains #% increased Maximum Life.
Aspect of the Great Feast
While you have active Minions, your Summons deal #% increased damage, but each Minion Drains # Essence from you per second. While you have no active Minions, you deal #% increased damage, but # Essence Drains per second.
Aspect of Amplified Damage
You deal #% increased damage to Cursed enemies.
Aspect of Alacrity
Your Defensive and Mobility Skills gain #% Cooldown Rate while moving.
Vehement Brawler's Aspect
Casting an Ultimate Skill increases your damage by #% for # seconds. Gain # additional Ultimate Skill Ranks.
Hellbent Commander Aspect
You deal #% increased Summon damage.
Shivering Aspect
Enemies take up to #% increased damage based on how Chilled or Staggered they have built up.
Aspect of Akarat's Blessing
Blocks have a #% chance to reduce all Cooldowns by # second.
Aspect of Lapa's Scripture
Losing Resolve grants you # Thorns for # seconds. Stacks up to # times.
Aspect of Exorcism
Lucky Hit: Up to a #% chance to Execute enemies.
Neurotoxic Aspect
You deal #% increased Non-Physical damage to enemies that are Hindered or Weakened.
Crushing Aspect
While Fortified, you deal #% increased damage.
Duelist's Aspect
While using a One-Handed weapon, attacks increase your Weapon Damage by #%, up to # times. This bonus is lost when swapping weapons.
Galvanic Aspect
Lucky Hit: Lightning damage has up to a #% chance to echo #% of its damage to up to # Close enemies. These echoes repeat on Isolated targets.
Aspect of Channeling
While channeling a Skill, all damage is increased by #%.
Writhing Aspect
Enemies take #% increased Damage Over Time for every second they've been affected by a Damage Over Time, up to # seconds.
Cremator's Aspect
While you have # or more Overpower, your Fire Skill Casts deal #% increased damage.
Aspect of Frozen Memories
Cold damage deals #% increased damage to Chilled enemies, this bonus is tripled against Frozen enemies.
Sapping Aspect
Gain # Primary Resource per second for each Nearby enemy affected by your Damage Over Time effects.
Current identity, class and category records are matched to game SNO identifiers. Effect templates may contain “#” where the in-game value changes with roll, upgrade or patch.


