Aspect Database
Find the legendary power your build needs, see exactly what it changes and which equipment slots can carry it.
66 aspects found
Showing 1–48 · effect values vary by roll and patch
Aspect of Efficiency
Lucky Hit: Cast Basic Skills have up to a #% chance to make your next Core Skill cost no Primary Resource, stacks up to # times.
Vanquishing Aspect
You deal #% more damage to Incapacitated enemies.
Aspect of Reanimation
Your Summons gain increased damage while alive, up to #% after # seconds.
Needleflare Aspect
Thorns damage dealt has a #% chance to deal damage to all enemies around you and your Minions.
Aspect of Elemental Fate
Gain #% increased damage to a set of damage types for # seconds alternating randomly between 2 sets: Fire, Lightning, Holy, and Physical. Cold, Poison, and Shadow. Fate can favor you granting the same bonus more than once, stacking up to # times. At Maximum, it's your lucky day!
Aspect of the Dark Dance
Every 5 seconds, your next Core Skill costs [102 - 25] Life instead of Primary Resource. Will only occur if you have at least 60% of your Maximum Life. Skills that consume Life deal 80%[x] increased damage.
Aspect of Adaptability
Basic Skills generate # additional Primary Resource, once per Skill.
Aspect of Binding Morass
Close enemies or those you deal indirect damage to are Slowed by #% for # seconds. You deal #% increased damage to Slowed enemies.
Unrelenting Aspect
Your Knock Downs cause enemies to take #% damage from you for # seconds.
Bristleback Aspect
When you Dodge or Block an attack you trigger a #% Thorns attack against the attacker.
Aspect of Redirected Force
Gain increased Critical Strike Damage equal to #% of your Block Chance. Blocking doubles this bonus for # seconds.
Aspect of the Moonrise
Damaging an enemy with a Basic Skill grants you #% Attack Speed for # seconds, stacking up to # times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining #% Basic Skill damage and #% Movement Speed for # seconds.
Aspect of Alacrity
Your Defensive and Mobility Skills gain #% Cooldown Rate while moving.
Vehement Brawler's Aspect
Casting an Ultimate Skill increases your damage by #% for # seconds. Gain # additional Ultimate Skill Ranks.
Hellbent Commander Aspect
You deal #% increased Summon damage.
Shivering Aspect
Enemies take up to #% increased damage based on how Chilled or Staggered they have built up.
Aspect of Celestial Strife
While in Arbiter, kills grant #% increased Vulnerable damage, up to a maximum of #%.
Aspect of Proselytizing
Judicator Skills have a #% chance to chain to a Close enemy for #% of their damage. If no enemy is within range, damage the initial target instead.
Aspect of the Valintyr
Justice Skills deal #% increased damage.
Vanguard's Aspect
Juggernaut Skills deal #% increased damage to the first # enemies hit.
Aspect of Lagera's Sovereignty
Your Disciple Skills deal #% increased damage.
Aspect of Akarat's Blessing
Blocks have a #% chance to reduce all Cooldowns by # second.
Aspect of the Juggernaut's Covenant
Consuming Resolve stacks with Juggernaut Oath grants an additional #% damage.
Aspect of the Zealot's Covenant
Additional hits from Zealot Oath deal #% increased damage. Your Maximum Fervor is increased by # and its duration is increased by # seconds.
Aspect of Jacques' Fervor
Each stack of Fervor grants you #% bonus Critical Strike Damage.
The Penitent's Aspect
Spending Health on a Skill grants you #% Critical Strike Chance and #% Critical Strike Damage for # seconds.
Aspect of Lapa's Scripture
Losing Resolve grants you # Thorns for # seconds. Stacks up to # times.
Aspect of Tyrael's Jurisdiction
Arbiter's Wing Strikes now seek nearby enemies and deal #% increased damage.
Aspect of Ascension
Casting a Skill that grants Arbiter form increases your damage by #%, stacking up to # times. All stacks are lost when leaving Arbiter form.
Aspect of the Judicator
Increase the damage and size of Judgement's explosion by #%.
Aspect of Watkins' Law
Your Judicator Skills deal #% increased damage against enemies affected by Judgement, then consume and reapply Judgement. Consuming and reapplying can only happen once every # seconds per enemy.
Aspect of Pilgrim's Progress
Your Disciple Skills with Cooldowns generate up to # Faith based on how far your travel with them.
Aspect of Contemplation
Every time you consume Judgement, reduce one of your active Cooldowns by # seconds.
Aspect of Dedication
Gain # Faith every # times you consume Judgement.
Virtuous Aspect
Using a Valor skill increases your damage by #% for # seconds.
Aspect of the Golden Hour
Judgement detonations can detonate other Judgements early. Judgement deals #% increased damage.
Aspect of Utmost Glory
While Healthy your Skills deal #% increased damage. Double this bonus against Weakened enemies.
Aspect of Chastisement
Your Juggernaut Skills deal #% increased damage to Bosses and Crowd Controlled enemies.
Aspect of Exorcism
Lucky Hit: Up to a #% chance to Execute enemies.
Revelator's Aspect
Zealot Skills deal #% increased damage, doubled while at # or more stacks of Fervor.
Aspect of Holy Punishment
Holy and Fire damage are increased by #%.
Neurotoxic Aspect
You deal #% increased Non-Physical damage to enemies that are Hindered or Weakened.
Crushing Aspect
While Fortified, you deal #% increased damage.
Duelist's Aspect
While using a One-Handed weapon, attacks increase your Weapon Damage by #%, up to # times. This bonus is lost when swapping weapons.
Galvanic Aspect
Lucky Hit: Lightning damage has up to a #% chance to echo #% of its damage to up to # Close enemies. These echoes repeat on Isolated targets.
Aspect of Channeling
While channeling a Skill, all damage is increased by #%.
Writhing Aspect
Enemies take #% increased Damage Over Time for every second they've been affected by a Damage Over Time, up to # seconds.
Cremator's Aspect
While you have # or more Overpower, your Fire Skill Casts deal #% increased damage.
Current identity, class and category records are matched to game SNO identifiers. Effect templates may contain “#” where the in-game value changes with roll, upgrade or patch.


