Aspect Database
Find the legendary power your build needs, see exactly what it changes and which equipment slots can carry it.
158 aspects found
Showing 1–48 · effect values vary by roll and patch
Aspect of Debilitating Toxins
You gain #% Damage Reduction, and Poisoned enemies deal #% less damage to you.
Ravenous Aspect
Killing a Vulnerable or Weakened enemy grants you #% increased Energy Regeneration for # seconds.
Vengeful Aspect
Your Arrow Storms deal #% increased damage and gain #% increased Size.
Escape Artist's Aspect
Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next # attacks within # seconds. Can only occur once every # seconds.
Cheat's Aspect
You gain #% Damage Reduction and #% increased Movement Speed. These bonuses are doubled while below #% Maximum Life.
Aspect of Corruption
Your Imbuement Skill effects have #% increased potency.
Aspect of Stolen Vigor
Weakening or Crowd Controlling enemies increases your Cutthroat Skill damage by #% for # seconds.
Aspect of Quickening Fog
You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's Cooldown by # seconds for each enemy hit, up to # seconds.
Opportunist's Aspect
When you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal # total Physical damage and Stun enemies for # second. Your Stun Grenades deal #% increased damage.
Aspect of Tempering Blows
After swapping weapons # times, gain #% Damage Reduction for # seconds.
Ranger's Aspect
Marksman Skills deal #% increased damage to Distant enemies.
High Velocity Aspect
Marksman Skills deal 55%[x] increased damage. This bonus increases to 80%[x] against Healthy enemies.
Aspect of Efficiency
Lucky Hit: Cast Basic Skills have up to a #% chance to make your next Core Skill cost no Primary Resource, stacks up to # times.
Aspect of Fortune
You gain #% Lucky Hit Chance against Elite enemies.
Vanquishing Aspect
You deal #% more damage to Incapacitated enemies.
Snap Frozen Aspect
Lucky Hit: Dealing Cold damage has up to a #% chance to grant you a Barrier for #% of your Maximum Life for # seconds, stacking up to #%.
Aspect of Crippling Darkness
Lucky Hit: Shadow damage has up to a #% chance to deal #% increased damage, Fear and Immobilize for # second.
Aspect of Reanimation
Your Summons gain increased damage while alive, up to #% after # seconds.
Tidal Aspect
Your Maximum Overpower is increased by # while you are Fortified.
Eluding Aspect
Becoming Crowd Controlled grants you Unstoppable and #% Damage Reduction for # seconds. This effect has a # second Cooldown.
Ghostwalker Aspect
While Unstoppable and for # seconds after, you gain #% increased Movement Speed and are Unhindered.
Exploiter's Aspect
You have #% increased Crowd Control Duration. While enemies are Unstoppable, you deal #% increased damage to them.
Needleflare Aspect
Thorns damage dealt has a #% chance to deal damage to all enemies around you and your Minions.
Aspect of Noxious Ice
Chilled enemies Poisoned by Poison Imbuement will be further Chilled for #% per second. You deal #% additional Poison damage to Frozen enemies.
Frostbitten Aspect
Enemies hit by your Stun Grenades have a chance equal to your Critical Strike Chance to be Frozen for # seconds. You deal #% increased Critical Strike Damage against Frozen or Stunned enemies.
Agile Aspect
Casting an Agility Skill increases your Movement Speed by #% and your Dodge Chance by #% for # seconds.
Infiltrator's Aspect
Poison Trap has no arm time, and no longer breaks Stealth and triggers no Cooldown while you are in Stealth. All Poison Traps activate when you exit Stealth and begin Poison Trap's Cooldown. Poison Trap's Cooldown is reduced by #%.
Craven Aspect
Each Nearby Hindered enemy grants you #% increased Movement Speed.
Aspect of Audacity
Gain #% Damage Reduction against Close enemies. When there are at least # Close enemies, Stun them for # seconds. Can only occur once every # seconds.
Aspect of Elemental Fate
Gain #% increased damage to a set of damage types for # seconds alternating randomly between 2 sets: Fire, Lightning, Holy, and Physical. Cold, Poison, and Shadow. Fate can favor you granting the same bonus more than once, stacking up to # times. At Maximum, it's your lucky day!
Aspect of Slaughter
You gain #% increased Movement Speed. Taking damage from Close enemies Slows you by #% for # seconds.
Aspect of Artful Initiative
The amount of Stun Grenades you release is increased by #%. Stun Grenades deal #% increased damage.
Aspect of the Dark Dance
Every 5 seconds, your next Core Skill costs [102 - 25] Life instead of Primary Resource. Will only occur if you have at least 60% of your Maximum Life. Skills that consume Life deal 80%[x] increased damage.
Energizing Aspect
Damaging an enemy with a Basic Skill generates 6 Energy. Gain [10.0 - 30.0] Energy after killing an Elite enemy.
Aspect of Adaptability
Basic Skills generate # additional Primary Resource, once per Skill.
Juggernaut's Aspect
You gain #% Total Armor, but your Evade has #% increased Cooldown.
Aphotic Aspect
Shadow damage gains #% increased Lucky Hit Chance.
Aspect of Splintering Shards
Lucky Hit: Up to a #% chance when hitting or killing a Frozen enemy to create ice splinters that fires away from them dealing # Cold damage and Chilling for #%.
Aspect of Rallying Reversal
When you Crowd Control an enemy or apply any Stagger to a Boss, gain # Ferocity and #% Damage Reduction for # seconds.
Bruiser's Aspect
Gain #% increased Armor and # Thorns per #% missing Maximum Life.
Aspect of Binding Morass
Close enemies or those you deal indirect damage to are Slowed by #% for # seconds. You deal #% increased damage to Slowed enemies.
Unrelenting Aspect
Your Knock Downs cause enemies to take #% damage from you for # seconds.
Bristleback Aspect
When you Dodge or Block an attack you trigger a #% Thorns attack against the attacker.
Aspect of Redirected Force
Gain increased Critical Strike Damage equal to #% of your Block Chance. Blocking doubles this bonus for # seconds.
Undying Aspect
Casting a Skill Heals you for #% of your Maximum Life. Double this bonus while Injured.
Aspect of the Moonrise
Damaging an enemy with a Basic Skill grants you #% Attack Speed for # seconds, stacking up to # times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining #% Basic Skill damage and #% Movement Speed for # seconds.
Aspect of Metamorphosis
Evade transforms you into a cloud of bats, dealing # Physical damage and inflicting Vampiric Curse to enemies in your path. Evade's Cooldown is increased by # seconds.
Aspect of Accursed Touch
Lucky Hit: Up to a #% chance for your Skills to inflict Vampiric Curse on enemies. Enemies afflicted with Vampiric Curse are also Vulnerable. Vampiric Curse's stored souls deal #% increased damage.
Current identity, class and category records are matched to game SNO identifiers. Effect templates may contain “#” where the in-game value changes with roll, upgrade or patch.





