Aspect Database
Find the legendary power your build needs, see exactly what it changes and which equipment slots can carry it.
64 aspects found
Showing 49–64 · effect values vary by roll and patch
Blast-Trapper's Aspect
Lucky Hit: Dealing damage to enemies affected by your Trap Skills has a #% chance to cause an explosion that deals # Shadow damage and applies Vulnerable for # seconds.
Earthstriker's Aspect
Gain # Overpower stack each time you swap weapons. You deal #% increased damage while you have Overpower.
Aspect of Spiked Armor
Gain #% increased Total Armor, # Thorns, and #% increased Block Chance.
Aspect of Coagulation
Gain #% increased Fortify generation and #% Damage Reduction while Fortified.
Steadfast Berserker's Aspect
Gain #% of your Maximum Life as Fortify whenever you deal direct damage while Berserking.
Aspect of Retribution
Distant enemies have a #% chance to be Stunned for # seconds when they hit you. You deal #% increased damage to Distant enemies.
Bulwark's Aspect
You no longer Dodge, but you gain #% Block Damage Reduction and #% Block Chance.
Aspect of Anger Management
While above # Primary Resource, deal #% increased damage and gain Berserking, but lose # Primary Resource Regeneration.
Aspect of Interdiction
Gain #% Block Chance per Resolve stack.
Aspect of Elusive Menace
Your Dodge Chance increases by #% whenever you take damage. Successfully Dodging resets this bonus.
Aspect of Dominance
Crowd Controlling an enemy grants # Resolve.
Aspect of Might
Basic Skills grant #% Damage Reduction for # seconds.
Aspect of Disobedience
Your Damage over Time grants you #% Damage Reduction for # seconds, stacking up to # times.
Aspect of the Protector
Damaging an Elite enemy grants you a Barrier for #% of your Maximum Life for # seconds. This effect can only happen once every # seconds.
Enshrouding Aspect
Using a Healing Potion increases your Resistance to All Elements by #% for # seconds. You may now drink your Healing Potion while at full Life.
Protecting Aspect
When hit while not Healthy, you form a protective bubble that grants all Players inside Immune. The bubble lasts for # seconds and can only form once every # seconds.
Current identity, class and category records are matched to game SNO identifiers. Effect templates may contain “#” where the in-game value changes with roll, upgrade or patch.


