Aspect Database
Find the legendary power your build needs, see exactly what it changes and which equipment slots can carry it.
64 aspects found
Showing 1–48 · effect values vary by roll and patch
Aspect of Debilitating Toxins
You gain #% Damage Reduction, and Poisoned enemies deal #% less damage to you.
Escape Artist's Aspect
Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next # attacks within # seconds. Can only occur once every # seconds.
Cheat's Aspect
You gain #% Damage Reduction and #% increased Movement Speed. These bonuses are doubled while below #% Maximum Life.
Aspect of Quickening Fog
You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's Cooldown by # seconds for each enemy hit, up to # seconds.
Aspect of Tempering Blows
After swapping weapons # times, gain #% Damage Reduction for # seconds.
Aspect of Fortune
You gain #% Lucky Hit Chance against Elite enemies.
Snap Frozen Aspect
Lucky Hit: Dealing Cold damage has up to a #% chance to grant you a Barrier for #% of your Maximum Life for # seconds, stacking up to #%.
Aspect of Crippling Darkness
Lucky Hit: Shadow damage has up to a #% chance to deal #% increased damage, Fear and Immobilize for # second.
Tidal Aspect
Your Maximum Overpower is increased by # while you are Fortified.
Eluding Aspect
Becoming Crowd Controlled grants you Unstoppable and #% Damage Reduction for # seconds. This effect has a # second Cooldown.
Exploiter's Aspect
You have #% increased Crowd Control Duration. While enemies are Unstoppable, you deal #% increased damage to them.
Aspect of Audacity
Gain #% Damage Reduction against Close enemies. When there are at least # Close enemies, Stun them for # seconds. Can only occur once every # seconds.
Juggernaut's Aspect
You gain #% Total Armor, but your Evade has #% increased Cooldown.
Aphotic Aspect
Shadow damage gains #% increased Lucky Hit Chance.
Aspect of Rallying Reversal
When you Crowd Control an enemy or apply any Stagger to a Boss, gain # Ferocity and #% Damage Reduction for # seconds.
Bruiser's Aspect
Gain #% increased Armor and # Thorns per #% missing Maximum Life.
Undying Aspect
Casting a Skill Heals you for #% of your Maximum Life. Double this bonus while Injured.
Aspect of Accursed Touch
Lucky Hit: Up to a #% chance for your Skills to inflict Vampiric Curse on enemies. Enemies afflicted with Vampiric Curse are also Vulnerable. Vampiric Curse's stored souls deal #% increased damage.
Wildbolt Aspect
Every # seconds, Distant enemies are Pulled In to you and take #% increased damage from you for # seconds. This effect cannot occur while you are in Stealth.
Sticker-thought Aspect
Gain # Thorns while Channeling and for 3 seconds afterwards.
Mired Sharpshooter's Aspect
Caltrops is now also a Marksman Skill that also throws # piercing daggers over its duration, each dealing # Shadow damage and applying Vulnerable for # seconds.
Aspect of Endurance
Your Resolve has a #% chance to not be lost when you are hit for each stack of Ferocity you have. Gain #% Damage Reduction.
Aspect of Layered Wards
Your Blocked Damage Reduction is increased by #%.
Aspect of the Fortress
Gain up to #% Damage Reduction based on how Injured you are.
Aspect of Siphoning Strikes
Lucky Hit: Cutthroat Skills have up to a #% chance to Heal you for #% of your Maximum Life.
Aspect of the Northern Guard
Blocks have a #% chance to Freeze the attacker for # seconds.
Aspect of the Indomitable
Gain Armor and Impairment Reduction equal to #% of your Block Chance. Current Bonus: #%
Aspect of Glynn's Anvil
Your maximum Resolve is increased by # and you gain #% Damage Reduction per Resolve, up to #%.
Aspect of Heavenly Strength
While wielding a Two-Handed Weapon, gain #% Damage Reduction.
Aspect of Shelter
Casting a Defensive Skill grants you #% increased All Resistances for # seconds.
Great Storm Aspect
Lucky Hit: Lightning damage has up to a #% chance to grant a stack of Ferocity. You gain #% Damage Reduction while you have Ferocity.
Embattled Aspect
Fortify's Drain Rate is increased by #%.
Blood Boiling Aspect
Every # seconds, gain # stack of Overpower. Spending Overpower spawns # Volatile Blood Drop, and collecting it causes it to explode, dealing # Physical damage around you.
Impairing Aspect
Lucky Hit: Marksman Skills have up to a #% chance to deal #% increased damage and Immobilize an enemy for # seconds.
Wyward's Aspect
Gain #% Lightning Resistance. Lucky Hit: Lightning Damage has up to a #% chance to Stun enemies for # seconds.
Prepared Assailant's Aspect
Breaking Stealth grants # Resolve. Gain an additional #% Armor while you have Resolve.
Everliving Aspect
Each Crowd Controlled enemy Nearby grants #% Damage Reduction, up to # enemies.
Icy Alchemist's Aspect
Lucky Hit: Shadow damage has up to a #% chance to release an explosion that deals # Cold damage to the target and surrounding enemies, Chilling for #% and Weakening them for # seconds.
Overheating Aspect
Slain Burning enemies have a #% chance to grant Overpower. Your Fire damage is increased by #%.
Snowveiled Aspect
While you have a Barrier, gain #% Damage Reduction.
Aspect of Biting Cold
Cold damage is increased by #% and makes enemies Vulnerable for # seconds.
Aspect of Warmth
Each Nearby Burning enemy Heals you for #% of your Maximum Life every second.
Encased Aspect
Freezing enemies grants you #% Damage Reduction for # seconds, up to # times.
Aspect of Concussive Blend
Stun Grenades gain #% increased Size and #% increased Crowd Control Duration.
Aspect of Iron Rain
Your Arrow Storms deal #% increased damage and continuously apply Vulnerable.
Aspect of Piercing Cold
You apply #% more Chill and deal #% increased damage to Chilled enemies.
Aspect of Poisonous Clouds
When entering Stealth, create a cloud that deals # Poison damage and Immobilizes enemies over # seconds. Poisoned enemies deal #% less damage to you.
Aspect of Mending Obscurity
When entering Stealth and every second while Stealthed, you Heal for #% of your Maximum Life. Breaking Stealth Fortifies you for #% of your Maximum Life.
Current identity, class and category records are matched to game SNO identifiers. Effect templates may contain “#” where the in-game value changes with roll, upgrade or patch.


