Aspect Database
Find the legendary power your build needs, see exactly what it changes and which equipment slots can carry it.
82 aspects found
Showing 1–48 · effect values vary by roll and patch
Ravenous Aspect
Killing a Vulnerable or Weakened enemy grants you #% increased Energy Regeneration for # seconds.
Vengeful Aspect
Your Arrow Storms deal #% increased damage and gain #% increased Size.
Aspect of Corruption
Your Imbuement Skill effects have #% increased potency.
Aspect of Stolen Vigor
Weakening or Crowd Controlling enemies increases your Cutthroat Skill damage by #% for # seconds.
Opportunist's Aspect
When you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal # total Physical damage and Stun enemies for # second. Your Stun Grenades deal #% increased damage.
Ranger's Aspect
Marksman Skills deal #% increased damage to Distant enemies.
High Velocity Aspect
Marksman Skills deal 55%[x] increased damage. This bonus increases to 80%[x] against Healthy enemies.
Aspect of Efficiency
Lucky Hit: Cast Basic Skills have up to a #% chance to make your next Core Skill cost no Primary Resource, stacks up to # times.
Vanquishing Aspect
You deal #% more damage to Incapacitated enemies.
Aspect of Reanimation
Your Summons gain increased damage while alive, up to #% after # seconds.
Needleflare Aspect
Thorns damage dealt has a #% chance to deal damage to all enemies around you and your Minions.
Aspect of Noxious Ice
Chilled enemies Poisoned by Poison Imbuement will be further Chilled for #% per second. You deal #% additional Poison damage to Frozen enemies.
Frostbitten Aspect
Enemies hit by your Stun Grenades have a chance equal to your Critical Strike Chance to be Frozen for # seconds. You deal #% increased Critical Strike Damage against Frozen or Stunned enemies.
Infiltrator's Aspect
Poison Trap has no arm time, and no longer breaks Stealth and triggers no Cooldown while you are in Stealth. All Poison Traps activate when you exit Stealth and begin Poison Trap's Cooldown. Poison Trap's Cooldown is reduced by #%.
Aspect of Elemental Fate
Gain #% increased damage to a set of damage types for # seconds alternating randomly between 2 sets: Fire, Lightning, Holy, and Physical. Cold, Poison, and Shadow. Fate can favor you granting the same bonus more than once, stacking up to # times. At Maximum, it's your lucky day!
Aspect of Artful Initiative
The amount of Stun Grenades you release is increased by #%. Stun Grenades deal #% increased damage.
Aspect of the Dark Dance
Every 5 seconds, your next Core Skill costs [102 - 25] Life instead of Primary Resource. Will only occur if you have at least 60% of your Maximum Life. Skills that consume Life deal 80%[x] increased damage.
Energizing Aspect
Damaging an enemy with a Basic Skill generates 6 Energy. Gain [10.0 - 30.0] Energy after killing an Elite enemy.
Aspect of Adaptability
Basic Skills generate # additional Primary Resource, once per Skill.
Aspect of Splintering Shards
Lucky Hit: Up to a #% chance when hitting or killing a Frozen enemy to create ice splinters that fires away from them dealing # Cold damage and Chilling for #%.
Aspect of Binding Morass
Close enemies or those you deal indirect damage to are Slowed by #% for # seconds. You deal #% increased damage to Slowed enemies.
Unrelenting Aspect
Your Knock Downs cause enemies to take #% damage from you for # seconds.
Bristleback Aspect
When you Dodge or Block an attack you trigger a #% Thorns attack against the attacker.
Aspect of Redirected Force
Gain increased Critical Strike Damage equal to #% of your Block Chance. Blocking doubles this bonus for # seconds.
Aspect of the Moonrise
Damaging an enemy with a Basic Skill grants you #% Attack Speed for # seconds, stacking up to # times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining #% Basic Skill damage and #% Movement Speed for # seconds.
Aspect of True Sight
You deal #% increased damage to enemies marked by Inner Sight. While Inner Sight is full, you gain #% increased damage.
Breakneck Bandit's Aspect
Lucky Hit: Cutthroat Skills have up to a #% chance to Execute enemies. Cutthroat Skills deal #% increased damage.
Galvanized Slasher's Aspect
Lucky Hit: Damaging an enemy with a Mobility Skill has up to a #% chance to restore # Energy. Your Maximum Energy is increased by #.
Aspect of Alacrity
Your Defensive and Mobility Skills gain #% Cooldown Rate while moving.
Aspect of Bitter Infection
Lucky Hit: Imbuement Skills have up to a #% chance to deal #% increased damage.
Vehement Brawler's Aspect
Casting an Ultimate Skill increases your damage by #% for # seconds. Gain # additional Ultimate Skill Ranks.
Hellbent Commander Aspect
You deal #% increased Summon damage.
Aspect of Contamination
When your Poison damage Critically Strikes, you deal #% increased Non-Physical damage for # seconds.
Shivering Aspect
Enemies take up to #% increased damage based on how Chilled or Staggered they have built up.
Aspect of Akarat's Blessing
Blocks have a #% chance to reduce all Cooldowns by # second.
Aspect of Lapa's Scripture
Losing Resolve grants you # Thorns for # seconds. Stacks up to # times.
Aspect of Exorcism
Lucky Hit: Up to a #% chance to Execute enemies.
Neurotoxic Aspect
You deal #% increased Non-Physical damage to enemies that are Hindered or Weakened.
Crushing Aspect
While Fortified, you deal #% increased damage.
Duelist's Aspect
While using a One-Handed weapon, attacks increase your Weapon Damage by #%, up to # times. This bonus is lost when swapping weapons.
Galvanic Aspect
Lucky Hit: Lightning damage has up to a #% chance to echo #% of its damage to up to # Close enemies. These echoes repeat on Isolated targets.
Aspect of Channeling
While channeling a Skill, all damage is increased by #%.
Writhing Aspect
Enemies take #% increased Damage Over Time for every second they've been affected by a Damage Over Time, up to # seconds.
Aspect of Alchemical Advantage
Dealing Non-Physical damage increases your Attack Speed and Lucky Hit Chance by #% for # seconds, up to #%.
Trickster's Aspect
Trap and Grenade Skills deal #% increased damage.
Aspect of Entrapment
Enemies damaged by Trap or Grenade Skills take #% increased damage from you, up to #%, for # seconds.
Trapper's Aspect
Trap Skills deal #% increased damage to Vulnerable enemies.
Grenadier's Aspect
Grenade Skills deal #% increased damage. This bonus increases to #% against Crowd Controlled enemies.
Current identity, class and category records are matched to game SNO identifiers. Effect templates may contain “#” where the in-game value changes with roll, upgrade or patch.


