Aspect Database
Find the legendary power your build needs, see exactly what it changes and which equipment slots can carry it.
62 aspects found
Showing 1–48 · effect values vary by roll and patch
Aspect of Efficiency
Lucky Hit: Cast Basic Skills have up to a #% chance to make your next Core Skill cost no Primary Resource, stacks up to # times.
Vanquishing Aspect
You deal #% more damage to Incapacitated enemies.
Aspect of Reanimation
Your Summons gain increased damage while alive, up to #% after # seconds.
Needleflare Aspect
Thorns damage dealt has a #% chance to deal damage to all enemies around you and your Minions.
Aspect of Elemental Fate
Gain #% increased damage to a set of damage types for # seconds alternating randomly between 2 sets: Fire, Lightning, Holy, and Physical. Cold, Poison, and Shadow. Fate can favor you granting the same bonus more than once, stacking up to # times. At Maximum, it's your lucky day!
Aspect of the Dark Dance
Every 5 seconds, your next Core Skill costs [102 - 25] Life instead of Primary Resource. Will only occur if you have at least 60% of your Maximum Life. Skills that consume Life deal 80%[x] increased damage.
Aspect of Adaptability
Basic Skills generate # additional Primary Resource, once per Skill.
Aspect of Binding Morass
Close enemies or those you deal indirect damage to are Slowed by #% for # seconds. You deal #% increased damage to Slowed enemies.
Unrelenting Aspect
Your Knock Downs cause enemies to take #% damage from you for # seconds.
Bristleback Aspect
When you Dodge or Block an attack you trigger a #% Thorns attack against the attacker.
Aspect of Redirected Force
Gain increased Critical Strike Damage equal to #% of your Block Chance. Blocking doubles this bonus for # seconds.
Aspect of the Moonrise
Damaging an enemy with a Basic Skill grants you #% Attack Speed for # seconds, stacking up to # times. Upon reaching maximum stacks, you enter a Vampiric Bloodrage, gaining #% Basic Skill damage and #% Movement Speed for # seconds.
Aspect of Alacrity
Your Defensive and Mobility Skills gain #% Cooldown Rate while moving.
Vehement Brawler's Aspect
Casting an Ultimate Skill increases your damage by #% for # seconds. Gain # additional Ultimate Skill Ranks.
Hellbent Commander Aspect
You deal #% increased Summon damage.
Shivering Aspect
Enemies take up to #% increased damage based on how Chilled or Staggered they have built up.
Aspect of Akarat's Blessing
Blocks have a #% chance to reduce all Cooldowns by # second.
Aspect of Lapa's Scripture
Losing Resolve grants you # Thorns for # seconds. Stacks up to # times.
Aspect of Exorcism
Lucky Hit: Up to a #% chance to Execute enemies.
Neurotoxic Aspect
You deal #% increased Non-Physical damage to enemies that are Hindered or Weakened.
Crushing Aspect
While Fortified, you deal #% increased damage.
Brutal Aspect
You gain #% of your Attack Speed as increased damage but no longer attack faster. Current Bonus: #%
Malicious Aspect
While in Demonform, you deal #% increased damage for every Demon or enemy Close to you, up to #%.
Insidious Aspect
Your Abyss Skills deal #% increased damage to enemies who have not hit you in the last # seconds.
Aspect of Calamity
Hex increases your Critical Strike Chance against an enemy by #% per stack.
Remorseless Aspect
Killing at least # enemies or Demons within # seconds increases your damage by #% for # seconds.
Aggressive Aspect
While moving, gain #% increased damage for # seconds, up to #%. Hitting Close enemies refreshes the duration.
Ominous Aspect
While standing still, gain #% increased Greater Demon Skill damage for # seconds, up to #%.
Overwhelming Aspect
Occult Skills deal #% increased damage against Elite enemies per stack of Overpower you have. This bonus is doubled if the enemy is Hexed.
Demonic Aspect
Each hit with Demonology Skills increases the damage you deal with Demonology Skills by #% for # seconds, up to #%.
Aspect of Scorching Heat
Your Hellfire Skills deal increased damage equal to #% of your Fire Resistance Damage Reduction.
Aspect of Fathomless Dark
Your Abyss Skills deal increased damage equal to #% of your Shadow Resistance Damage Reduction.
Aspect of Heresy
Each different Occult Skill you cast increases all your damage by #% for # seconds.
Aspect of Mutilation
If you fail to Eviscerate an enemy you still apply #% of its Bleeding damage for # seconds.
Aspect of Ignition
Skills empowered by Volatility deal an additional #% increased damage and you have a #% chance for Volatility to persist on casting an empowered Skill.
Aspect of Peril
Making an enemy Vulnerable increases the damage you do to them by #%, up to #%.
Aspect of Lava
Brimstones explode into lava pools, dealing #% of their damage over # seconds. Standing in lava pools grants you Volatility.
Aspect of Authority
Gain # Maximum Dominance. Your Greater Demon Skill damage is increased by #%.
Aspect of Ritual Synthesis
Casting Hellfire Skills grants Occult Skills #% Cooldown Reduction for # seconds. Casting Abyss Skills grants Occult Skills #% Resource Cost Reduction for # seconds.
Duelist's Aspect
While using a One-Handed weapon, attacks increase your Weapon Damage by #%, up to # times. This bonus is lost when swapping weapons.
Galvanic Aspect
Lucky Hit: Lightning damage has up to a #% chance to echo #% of its damage to up to # Close enemies. These echoes repeat on Isolated targets.
Aspect of Channeling
While channeling a Skill, all damage is increased by #%.
Writhing Aspect
Enemies take #% increased Damage Over Time for every second they've been affected by a Damage Over Time, up to # seconds.
Cremator's Aspect
While you have # or more Overpower, your Fire Skill Casts deal #% increased damage.
Aspect of Frozen Memories
Cold damage deals #% increased damage to Chilled enemies, this bonus is tripled against Frozen enemies.
Sapping Aspect
Gain # Primary Resource per second for each Nearby enemy affected by your Damage Over Time effects.
Aspect of Deluge
Overpower stacks increase your Primary Maximum Resource by # and regeneration by #.
Vulpine's Aspect
Gain # Primary Resource per second while you have a Barrier.
Current identity, class and category records are matched to game SNO identifiers. Effect templates may contain “#” where the in-game value changes with roll, upgrade or patch.


