SEASON 15 · PATCH 3.2.1

Aspect Database

Find the legendary power your build needs, see exactly what it changes and which equipment slots can carry it.

CODEX434current aspect records
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CODEX RECORDS

124 aspects found

Showing 1–48 · effect values vary by roll and patch

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UtilityRogue class

Aspect of Quickening Fog

You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's Cooldown by # seconds for each enemy hit, up to # seconds.

HelmChest ArmorGlovesBoots
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UtilityBarbarian class

Luckbringer Aspect

Gain #% increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.

HelmChest ArmorGlovesBoots
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UtilityBarbarian class

Aspect of Anemia

Lucky Hit: Damaging enemies affected by Damage over Time or Vulnerable enemies has up to a #% chance to Stun them for # seconds.

HelmChest ArmorGlovesBoots
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⌘
UtilityDruid class

Aspect of the Dark Howl

Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for # seconds.

HelmChest ArmorGlovesBoots
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UtilityAll class

Aspect of Fortune

You gain #% Lucky Hit Chance against Elite enemies.

HelmChest ArmorGlovesBoots
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UtilityAll class

Aspect of Crippling Darkness

Lucky Hit: Shadow damage has up to a #% chance to deal #% increased damage, Fear and Immobilize for # second.

HelmChest ArmorGlovesBoots
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UtilityNecromancer class

Hulking Aspect

Your Golem has a #% chance to reduce its active Cooldown by # seconds and a #% chance to spawn a Corpse each time it damages an enemy with its normal attack.

HelmChest ArmorGlovesBoots
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UtilityAll class

Tidal Aspect

Your Maximum Overpower is increased by # while you are Fortified.

HelmChest ArmorGlovesBoots
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UtilityAll class

Eluding Aspect

Becoming Crowd Controlled grants you Unstoppable and #% Damage Reduction for # seconds. This effect has a # second Cooldown.

HelmChest ArmorGlovesBoots
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MobilityAll class

Ghostwalker Aspect

While Unstoppable and for # seconds after, you gain #% increased Movement Speed and are Unhindered.

BootsAmulet
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UtilityAll class

Exploiter's Aspect

You have #% increased Crowd Control Duration. While enemies are Unstoppable, you deal #% increased damage to them.

HelmChest ArmorGlovesBoots
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MobilityRogue class

Agile Aspect

Casting an Agility Skill increases your Movement Speed by #% and your Dodge Chance by #% for # seconds.

BootsAmulet
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MobilityAll class

Craven Aspect

Each Nearby Hindered enemy grants you #% increased Movement Speed.

BootsAmulet
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UtilityAll class

Aspect of Audacity

Gain #% Damage Reduction against Close enemies. When there are at least # Close enemies, Stun them for # seconds. Can only occur once every # seconds.

HelmChest ArmorGlovesBoots
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MobilityAll class

Aspect of Slaughter

You gain #% increased Movement Speed. Taking damage from Close enemies Slows you by #% for # seconds.

BootsAmulet
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UtilityAll class

Aphotic Aspect

Shadow damage gains #% increased Lucky Hit Chance.

HelmChest ArmorGlovesBoots
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UtilityAll class

Aspect of Rallying Reversal

When you Crowd Control an enemy or apply any Stagger to a Boss, gain # Ferocity and #% Damage Reduction for # seconds.

HelmChest ArmorGlovesBoots
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UtilitySpiritborn class

Raider's Aspect

Gain #% Poison Resistance. Heal for #% Maximum Life when you Poison a Healthy enemy.

HelmChest ArmorGlovesBoots
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UtilityAll class

Undying Aspect

Casting a Skill Heals you for #% of your Maximum Life. Double this bonus while Injured.

HelmChest ArmorGlovesBoots
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MobilityAll class

Aspect of Metamorphosis

Evade transforms you into a cloud of bats, dealing # Physical damage and inflicting Vampiric Curse to enemies in your path. Evade's Cooldown is increased by # seconds.

BootsAmulet
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UtilityAll class

Aspect of Accursed Touch

Lucky Hit: Up to a #% chance for your Skills to inflict Vampiric Curse on enemies. Enemies afflicted with Vampiric Curse are also Vulnerable. Vampiric Curse's stored souls deal #% increased damage.

HelmChest ArmorGlovesBoots
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UtilityAll class

Wildbolt Aspect

Every # seconds, Distant enemies are Pulled In to you and take #% increased damage from you for # seconds. This effect cannot occur while you are in Stealth.

HelmChest ArmorGlovesBoots
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UtilityAll class

Sticker-thought Aspect

Gain # Thorns while Channeling and for 3 seconds afterwards.

HelmChest ArmorGlovesBoots
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UtilityNecromancer class

Aspect of the Cursed Aura

A dark aura surrounds you, inflicting Decrepify and Iron Maiden on enemies who touch it. Curses inflicted this way spread to surrounding targets every # seconds and last # seconds outside of the aura.

HelmChest ArmorGlovesBoots
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MobilitySorcerer class

Aspect of Tenuous Agility

Gain #% Movement Speed. This bonus is removed for # seconds after you Cast any Defensive Skill.

BootsAmulet
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UtilitySpiritborn class

Fell Soothsayer's Aspect

When you cast an Incarnate Skill enemies around you become Vulnerable for # seconds. Killing a Vulnerable enemy echoes #% of the killing blow's damage to another Nearby enemy.

HelmChest ArmorGlovesBoots
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MobilitySpiritborn class

Aspect of Haste

Every second while moving gain #% Bonus Movement Speed for # seconds, up to #%.

BootsAmulet
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MobilityAll class

Aspect of Nebulous Brews

Healing Potions grant #% Movement Speed for # seconds. Every # meters you travel refills a Healing Potion.

BootsAmulet
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MobilityAll class

Aspect of the Unholy Confederate

You gain #% increased Movement Speed per active Summon. Casting a Summon Skill doubles this bonus for # seconds.

BootsAmulet
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UtilitySpiritborn class

Aspect of Apprehension

Once an enemy is Slowed by at least 80%, they also become Feared for # seconds. You deal #% increased damage to Feared enemies.

HelmChest ArmorGlovesBoots
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MobilityNecromancer class

Aspect of Creeping Cadaver

Every # meters traveled triggers a random equipped Corpse Skill. Consuming a Corpse increases your Movement Speed by #% for # seconds.

BootsAmulet
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MobilitySpiritborn class

Aspect of Sky Power

Lucky Hit: Up to a #% chance to create a Mystic Circle for # seconds. Casting a Eagle Skill in Mystic Circles empowers them to move with you and explode for # Lightning damage when you Evade.

BootsAmulet
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UtilitySpiritborn class

Aspect of Soil Power

Lucky Hit: Up to a #% chance to create a Mystic Circle for # seconds. Casting a Centipede Skill in Mystic Circles empowers them to periodically apply # Poisoning damage over # seconds to enemies within while extending any Crowd Controls affecting them.

HelmChest ArmorGlovesBoots
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UtilityRogue class

Mired Sharpshooter's Aspect

Caltrops is now also a Marksman Skill that also throws # piercing daggers over its duration, each dealing # Shadow damage and applying Vulnerable for # seconds.

HelmChest ArmorGlovesBoots
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UtilitySpiritborn class

Menacing Aspect

Scourge continuously affects enemies around you for # seconds.

HelmChest ArmorGlovesBoots
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UtilitySpiritborn class

Aspect of Kinetic Suppression

Casting a Non-Basic Mobility Skill grants # Resolve. Casting a Defensive Skill with # stacks of Resolve increases its damage by #%.

HelmChest ArmorGlovesBoots
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UtilitySpiritborn class

Aspect of Reactive Armor

Gain #% Block Chance. Blocking an attack from an enemy has a #% chance to invoke a free Concussive Stomp at them.

HelmChest ArmorGlovesBoots
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UtilitySpiritborn class

Aspect of Turbulence

Soar casts Vortex at its landing location and deals #% increased damage.

HelmChest ArmorGlovesBoots
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MobilitySpiritborn class

Aspect of Momentum

After you Evade, your next Core Skill dashes to your target and increases your Movement Speed by #% for # seconds.

BootsAmulet
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UtilitySpiritborn class

Aspect of Tenacity

You gain Resolve for each # Vigor you gain while at Maximum Vigor. This can overfill your Resolve by # stacks.

HelmChest ArmorGlovesBoots
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UtilitySpiritborn class

Aspect of Potent Exchange

Gain # Resolve when you Dodge an attack. Your Potency Skills consume # Resolve to deal #% increased damage.

HelmChest ArmorGlovesBoots
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MobilityAll class

Aspect of Forward Momentum

Your Knock Back and Pull effects grant you #% Movement Speed for # seconds.

BootsAmulet
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UtilitySorcerer class

Aspect of Mind's Awakening

Cast Skills grant a bonus based on their element: Pyromancy Immobilizes enemies for # |4seconds:second; Shock grants #% bonus Movement Speed for # seconds Frost grants a Barrier for #% of your Maximum Life for # seconds If you've dealt damage with each element in the last # seconds, Skills grant all bonuses regardless of their element.

HelmChest ArmorGlovesBoots
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UtilityRogue class

Aspect of Siphoning Strikes

Lucky Hit: Cutthroat Skills have up to a #% chance to Heal you for #% of your Maximum Life.

HelmChest ArmorGlovesBoots
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UtilityAll class

Aspect of the Northern Guard

Blocks have a #% chance to Freeze the attacker for # seconds.

HelmChest ArmorGlovesBoots
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UtilityPaladin class

Aspect of Valiance

Valor Skills generate # Resolve when cast.

HelmChest ArmorGlovesBoots
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MobilityPaladin class

Aspect of Unstoppable Force

Gain [5.0 - 20.0]% Movement Speed. Double this bonus while Unhindered or Unstoppable.

BootsAmulet
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MobilityPaladin class

Aspect of the Arbiter's Zephyr

Arbiter's evade cooldown is reduced by # Seconds.

BootsAmulet
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Aspect provenance

Current identity, class and category records are matched to game SNO identifiers. Effect templates may contain “#” where the in-game value changes with roll, upgrade or patch.