Aspect Database
Find the legendary power your build needs, see exactly what it changes and which equipment slots can carry it.
147 aspects found
Showing 97–144 · effect values vary by roll and patch
Snowveiled Aspect
While you have a Barrier, gain #% Damage Reduction.
Aspect of the Enchanter
You gain #% Enchantment potency.
Aspect of Biting Cold
Cold damage is increased by #% and makes enemies Vulnerable for # seconds.
Mage-Lord's Aspect
Dealing Shock damage to Close enemies grants #% Damage Reduction for # seconds.
Aspect of Warmth
Each Nearby Burning enemy Heals you for #% of your Maximum Life every second.
Encased Aspect
Freezing enemies grants you #% Damage Reduction for # seconds, up to # times.
Aspect of Concussive Blend
Stun Grenades gain #% increased Size and #% increased Crowd Control Duration.
Aspect of Iron Rain
Your Arrow Storms deal #% increased damage and continuously apply Vulnerable.
Aspect of Piercing Cold
You apply #% more Chill and deal #% increased damage to Chilled enemies.
Aspect of Poisonous Clouds
When entering Stealth, create a cloud that deals # Poison damage and Immobilizes enemies over # seconds. Poisoned enemies deal #% less damage to you.
Aspect of Mending Obscurity
When entering Stealth and every second while Stealthed, you Heal for #% of your Maximum Life. Breaking Stealth Fortifies you for #% of your Maximum Life.
Blast-Trapper's Aspect
Lucky Hit: Dealing damage to enemies affected by your Trap Skills has a #% chance to cause an explosion that deals # Shadow damage and applies Vulnerable for # seconds.
Earthstriker's Aspect
Gain # Overpower stack each time you swap weapons. You deal #% increased damage while you have Overpower.
Aspect of Death's Defense
You and your Minions gain #% increased Maximum Life.
Aspect of Spiked Armor
Gain #% increased Total Armor, # Thorns, and #% increased Block Chance.
Aspect of Coagulation
Gain #% increased Fortify generation and #% Damage Reduction while Fortified.
Steadfast Berserker's Aspect
Gain #% of your Maximum Life as Fortify whenever you deal direct damage while Berserking.
Battle-Mad Aspect
After swapping weapons # times gain Berserking for # seconds. Additionally, you deal #% increased damage while Berserking.
Aspect of Retribution
Distant enemies have a #% chance to be Stunned for # seconds when they hit you. You deal #% increased damage to Distant enemies.
Lord of Blood's Aspect
Lucky Hit: Zealot Skills have up to a #% chance to heal you for #% of your missing Life.
Bulwark's Aspect
You no longer Dodge, but you gain #% Block Damage Reduction and #% Block Chance.
Aspect of Shielding Bones
Casting a Bone Skill grants # stacks of Resolve. Gain #% increased All Resistances while you have Resolve.
Aspect of Hewed Flesh
Lucky Hit: Up to a #% chance to form a Corpse at the target's location. Your Corpse Skills deal #% increased damage.
Raw Might Aspect
Your Werebear Skill damage Stuns enemies for # seconds. Enemies can be Stunned this way every # seconds.
Overcharged Aspect
Your Storm Skill damage makes enemies Vulnerable for # seconds. You deal #% increased damage to Vulnerable enemies.
Aspect of Anger Management
While above # Primary Resource, deal #% increased damage and gain Berserking, but lose # Primary Resource Regeneration.
Aspect of Debilitating Darkness
Your Desecrated Ground deals #% increased damage and makes enemies Vulnerable.
Aspect of Interdiction
Gain #% Block Chance per Resolve stack.
Aspect of Elusive Menace
Your Dodge Chance increases by #% whenever you take damage. Successfully Dodging resets this bonus.
Aspect of the Embalmer
Consuming a Corpse has a #% chance to spawn a Blood Orb. Blood Orb Healing is increased by #%.
Aspect of Recalling Feathers
Casting a Focus Skill recalls all Nearby Storm Feathers, dealing # Lightning damage and makes enemies Vulnerable for # seconds. If you recall no Storm Feathers, spawn # around you.
Aspect of Falling Feathers
Moving with a Mobility Skill or Evade spawns Storm Feathers behind you. Storm Feathers now drop from the sky as they are spawned, each dealing # Lightning damage on impact.
Aspect of the Light's Mending
Consuming Judgement Heals #% of your Maximum Life to you and Nearby Allies.
Aspect of Excellence
Losing # Resolve grants #% increased Retribution chance for # seconds. Retribution gains #% increased Size.
Aspect of Dominance
Crowd Controlling an enemy grants # Resolve.
Aspect of the Disciple
Your Disciple skills now Weaken enemies for # seconds. You take #% reduced damage from Weakened enemies.
Aspect of Bul-Kathos
Leap creates an Earthquake that deals # Physical damage over # seconds. While standing in Earthquakes and for # seconds afterwards, you gain #% increased Damage Reduction.
Aspect of Might
Basic Skills grant #% Damage Reduction for # seconds.
Aspect of Grasping Whirlwind
Whirlwind Pulls enemies to you every # seconds.
Iron Blood Aspect
Gain #% Damage Reduction for each Nearby Bleeding enemy up to #% maximum.
Aspect of the Iron Warrior
Iron Skin grants Unstoppable, and #% Damage Reduction.
Aspect of Disobedience
Your Damage over Time grants you #% Damage Reduction for # seconds, stacking up to # times.
Aspect of the Protector
Damaging an Elite enemy grants you a Barrier for #% of your Maximum Life for # seconds. This effect can only happen once every # seconds.
Enshrouding Aspect
Using a Healing Potion increases your Resistance to All Elements by #% for # seconds. You may now drink your Healing Potion while at full Life.
Protecting Aspect
When hit while not Healthy, you form a protective bubble that grants all Players inside Immune. The bubble lasts for # seconds and can only form once every # seconds.
Weapon Master's Aspect
Weapon Mastery Skills Stun enemies for # seconds. Enemies can be Stunned this way once every # seconds. Your Weapon Mastery Skills have an additional Charge and deal #% increased damage.
Aspect of Transfusion
Lucky Hit: Blood Skills have up to a #% chance to create a Blood Orb at the target's location.
Aspect of the Void
Darkness Skills Weaken enemies for # seconds. Darkness Skills deal #% increased damage to Weakened enemies.
Current identity, class and category records are matched to game SNO identifiers. Effect templates may contain “#” where the in-game value changes with roll, upgrade or patch.


