Aspect Database
Find the legendary power your build needs, see exactly what it changes and which equipment slots can carry it.
262 aspects found
Showing 97–144 · effect values vary by roll and patch
Aspect of Delayed Extinction
Mighty Throw and Steel Grasp now gain multiplicative damage instead of cooldown from Cooldown Reduction and their damage is increased by another #%. Additionally, Weapon Mastery skills gain #% bonus damage.
Rip and Tear Aspect
Rushing Claw deals #% increased damage and is empowered based on how many Charges it has when you Cast it: 1: Heals #% of your Maximum Life. 2: Guaranteed to Overpower. 3: Guaranteed to Critically Strike. 4+: Strikes an additional time.
Hellbent Commander Aspect
You deal #% increased Summon damage.
Aspect of Contamination
When your Poison damage Critically Strikes, you deal #% increased Non-Physical damage for # seconds.
Shivering Aspect
Enemies take up to #% increased damage based on how Chilled or Staggered they have built up.
Aspect of Celestial Strife
While in Arbiter, kills grant #% increased Vulnerable damage, up to a maximum of #%.
Aspect of Proselytizing
Judicator Skills have a #% chance to chain to a Close enemy for #% of their damage. If no enemy is within range, damage the initial target instead.
Aspect of the Valintyr
Justice Skills deal #% increased damage.
Vanguard's Aspect
Juggernaut Skills deal #% increased damage to the first # enemies hit.
Aspect of Lagera's Sovereignty
Your Disciple Skills deal #% increased damage.
Aspect of Akarat's Blessing
Blocks have a #% chance to reduce all Cooldowns by # second.
Aspect of the Juggernaut's Covenant
Consuming Resolve stacks with Juggernaut Oath grants an additional #% damage.
Aspect of the Zealot's Covenant
Additional hits from Zealot Oath deal #% increased damage. Your Maximum Fervor is increased by # and its duration is increased by # seconds.
Aspect of Jacques' Fervor
Each stack of Fervor grants you #% bonus Critical Strike Damage.
The Penitent's Aspect
Spending Health on a Skill grants you #% Critical Strike Chance and #% Critical Strike Damage for # seconds.
Aspect of Lapa's Scripture
Losing Resolve grants you # Thorns for # seconds. Stacks up to # times.
Aspect of Tyrael's Jurisdiction
Arbiter's Wing Strikes now seek nearby enemies and deal #% increased damage.
Aspect of Ascension
Casting a Skill that grants Arbiter form increases your damage by #%, stacking up to # times. All stacks are lost when leaving Arbiter form.
Aspect of the Judicator
Increase the damage and size of Judgement's explosion by #%.
Aspect of Watkins' Law
Your Judicator Skills deal #% increased damage against enemies affected by Judgement, then consume and reapply Judgement. Consuming and reapplying can only happen once every # seconds per enemy.
Aspect of Pilgrim's Progress
Your Disciple Skills with Cooldowns generate up to # Faith based on how far your travel with them.
Aspect of Contemplation
Every time you consume Judgement, reduce one of your active Cooldowns by # seconds.
Aspect of Dedication
Gain # Faith every # times you consume Judgement.
Virtuous Aspect
Using a Valor skill increases your damage by #% for # seconds.
Aspect of the Golden Hour
Judgement detonations can detonate other Judgements early. Judgement deals #% increased damage.
Aspect of Utmost Glory
While Healthy your Skills deal #% increased damage. Double this bonus against Weakened enemies.
Aspect of Chastisement
Your Juggernaut Skills deal #% increased damage to Bosses and Crowd Controlled enemies.
Aspect of Exorcism
Lucky Hit: Up to a #% chance to Execute enemies.
Revelator's Aspect
Zealot Skills deal #% increased damage, doubled while at # or more stacks of Fervor.
Aspect of Holy Punishment
Holy and Fire damage are increased by #%.
Nature's Reach Aspect
Human Skills deal an additional #% bonus damage to Distant enemies. This bonus increases by an additional #% if the target is also Hindered.
Aspect of the Followed Path
Skills Cast in the base Shapeshift form gain #% increased damage.
Neurotoxic Aspect
You deal #% increased Non-Physical damage to enemies that are Hindered or Weakened.
Envenomed Aspect
You gain #% bonus Critical Strike Damage against Poisoned enemies. Companions Skills gain double this bonus.
Seismic-shift Aspect
Your Earth Skills deal #% damage to Healthy enemies.
Crushing Aspect
While Fortified, you deal #% increased damage.
Powershifting Aspect
Gain #% bonus damage for # seconds whenever you Shapeshift into a different form. Stacks up to # times.
Aspect of Human Ingenuity
Human Skills' first hit Pull Close enemies towards the hit enemy and Immobilize them for # seconds. May only occur once every # seconds. Hindered enemies take #% increased damage from your Human Skills.
Archdruid's Aspect
Gain an additional passive bonus for each Druid form: Human: #% increased damage to Distant enemies. Werewolf: #% increased Critical Strike Damage to Close enemies. Werebear: #% increased damage while you have Resolve.
Brutal Aspect
You gain #% of your Attack Speed as increased damage but no longer attack faster. Current Bonus: #%
Malicious Aspect
While in Demonform, you deal #% increased damage for every Demon or enemy Close to you, up to #%.
Insidious Aspect
Your Abyss Skills deal #% increased damage to enemies who have not hit you in the last # seconds.
Aspect of Calamity
Hex increases your Critical Strike Chance against an enemy by #% per stack.
Remorseless Aspect
Killing at least # enemies or Demons within # seconds increases your damage by #% for # seconds.
Aggressive Aspect
While moving, gain #% increased damage for # seconds, up to #%. Hitting Close enemies refreshes the duration.
Ominous Aspect
While standing still, gain #% increased Greater Demon Skill damage for # seconds, up to #%.
Overwhelming Aspect
Occult Skills deal #% increased damage against Elite enemies per stack of Overpower you have. This bonus is doubled if the enemy is Hexed.
Demonic Aspect
Each hit with Demonology Skills increases the damage you deal with Demonology Skills by #% for # seconds, up to #%.
Current identity, class and category records are matched to game SNO identifiers. Effect templates may contain “#” where the in-game value changes with roll, upgrade or patch.


