Aspect Database
Find the legendary power your build needs, see exactly what it changes and which equipment slots can carry it.
385 aspects found
Showing 145–192 · effect values vary by roll and patch
Aspect of Contamination
When your Poison damage Critically Strikes, you deal #% increased Non-Physical damage for # seconds.
Shivering Aspect
Enemies take up to #% increased damage based on how Chilled or Staggered they have built up.
Aspect of the Northern Guard
Blocks have a #% chance to Freeze the attacker for # seconds.
Aspect of Celestial Strife
While in Arbiter, kills grant #% increased Vulnerable damage, up to a maximum of #%.
Aspect of Proselytizing
Judicator Skills have a #% chance to chain to a Close enemy for #% of their damage. If no enemy is within range, damage the initial target instead.
Aspect of the Valintyr
Justice Skills deal #% increased damage.
Vanguard's Aspect
Juggernaut Skills deal #% increased damage to the first # enemies hit.
Aspect of Lagera's Sovereignty
Your Disciple Skills deal #% increased damage.
Aspect of the Indomitable
Gain Armor and Impairment Reduction equal to #% of your Block Chance. Current Bonus: #%
Aspect of Glynn's Anvil
Your maximum Resolve is increased by # and you gain #% Damage Reduction per Resolve, up to #%.
Aspect of the Juggernaut's Covenant
Consuming Resolve stacks with Juggernaut Oath grants an additional #% damage.
Aspect of the Zealot's Covenant
Additional hits from Zealot Oath deal #% increased damage. Your Maximum Fervor is increased by # and its duration is increased by # seconds.
Aspect of Jacques' Fervor
Each stack of Fervor grants you #% bonus Critical Strike Damage.
The Penitent's Aspect
Spending Health on a Skill grants you #% Critical Strike Chance and #% Critical Strike Damage for # seconds.
Aspect of Lapa's Scripture
Losing Resolve grants you # Thorns for # seconds. Stacks up to # times.
Aspect of Tyrael's Jurisdiction
Arbiter's Wing Strikes now seek nearby enemies and deal #% increased damage.
Aspect of Ascension
Casting a Skill that grants Arbiter form increases your damage by #%, stacking up to # times. All stacks are lost when leaving Arbiter form.
Aspect of the Judicator
Increase the damage and size of Judgement's explosion by #%.
Aspect of Watkins' Law
Your Judicator Skills deal #% increased damage against enemies affected by Judgement, then consume and reapply Judgement. Consuming and reapplying can only happen once every # seconds per enemy.
Aspect of Valiance
Valor Skills generate # Resolve when cast.
Virtuous Aspect
Using a Valor skill increases your damage by #% for # seconds.
Aspect of Unstoppable Force
Gain [5.0 - 20.0]% Movement Speed. Double this bonus while Unhindered or Unstoppable.
Aspect of the Golden Hour
Judgement detonations can detonate other Judgements early. Judgement deals #% increased damage.
Aspect of Militance
Lucky Hit: Critically Striking has up to a #% chance to Fortify for #% of your Maximum Life for each stack of Fervor you have.
Aspect of Angelic Masterwork
Your All Resistance is increased by #% while in Arbiter form.
Aspect of the Arbiter's Zephyr
Arbiter's evade cooldown is reduced by # Seconds.
Aspect of Swift Spirit
Losing Resolve grants #% Movement Speed for # seconds, stacking up to # times.
Aspect of Firm Decree
Judging an enemy grants you #% Damage Reduction for # seconds.
Aspect of Dazzling Light
The first time you apply Judgement to an enemy, you Daze them for # seconds.
Aspect of Holy Cadence
When Judgement detonates you gain #% increased Movement Speed for # seconds.
Aspect of Utmost Glory
While Healthy your Skills deal #% increased damage. Double this bonus against Weakened enemies.
Aspect of Loyalty
Gain 20 Armor and 2 All Resistance every [5 - 25] Faith you spend for 4 seconds, stacking up to 50 times.
Aspect of Chastisement
Your Juggernaut Skills deal #% increased damage to Bosses and Crowd Controlled enemies.
Aspect of Exorcism
Lucky Hit: Up to a #% chance to Execute enemies.
Revelator's Aspect
Zealot Skills deal #% increased damage, doubled while at # or more stacks of Fervor.
Aspect of Holy Punishment
Holy and Fire damage are increased by #%.
Aspect of Heavenly Strength
While wielding a Two-Handed Weapon, gain #% Damage Reduction.
Aspect of the Shapeshifter
Your form bonuses are maintained and you deal #% increased damage for # seconds when shapeshifting into a different form.
Shifter's Aspect
Your form bonuses are increased by #%. Shifting into any form grants you #% Damage Reduction for # seconds.
Aspect of Shelter
Casting a Defensive Skill grants you #% increased All Resistances for # seconds.
Nature's Reach Aspect
Human Skills deal an additional #% bonus damage to Distant enemies. This bonus increases by an additional #% if the target is also Hindered.
Great Storm Aspect
Lucky Hit: Lightning damage has up to a #% chance to grant a stack of Ferocity. You gain #% Damage Reduction while you have Ferocity.
Aspect of Natural Instincts
Each Druid form gains a bonus every # seconds: Wolf # stack of Ferocity. Bear # stack of Overpower. Human # stack of Resolve.
Aspect of the Followed Path
Skills Cast in the base Shapeshift form gain #% increased damage.
Aspect of the Ursine Horror
While in Werebear form, you receive #% additional Healing from all sources. In addition, every # seconds, gain # stack of Overpower.
Neurotoxic Aspect
You deal #% increased Non-Physical damage to enemies that are Hindered or Weakened.
Envenomed Aspect
You gain #% bonus Critical Strike Damage against Poisoned enemies. Companions Skills gain double this bonus.
Seismic-shift Aspect
Your Earth Skills deal #% damage to Healthy enemies.
Current identity, class and category records are matched to game SNO identifiers. Effect templates may contain “#” where the in-game value changes with roll, upgrade or patch.




