SEASON 15 · PATCH 3.2.1

Aspect Database

Find the legendary power your build needs, see exactly what it changes and which equipment slots can carry it.

CODEX434current aspect records
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CODEX RECORDS

434 aspects found

Showing 49–96 · effect values vary by roll and patch

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ResourceNecromancer class

Aspect of Torment

Critical Strikes with Bone Skills increase your Essence Regeneration by #% for # seconds.

Ring
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MobilityAll class

Ghostwalker Aspect

While Unstoppable and for # seconds after, you gain #% increased Movement Speed and are Unhindered.

BootsAmulet
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✦
OffensiveSorcerer class

Aspect of Abundant Energy

Crackling Energy has a #% chance to chain to an additional enemy and also deals #% increased damage.

AmuletWeaponGlovesRing
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⌘
UtilityAll class

Exploiter's Aspect

You have #% increased Crowd Control Duration. While enemies are Unstoppable, you deal #% increased damage to them.

HelmChest ArmorGlovesBoots
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✦
OffensiveAll class

Needleflare Aspect

Thorns damage dealt has a #% chance to deal damage to all enemies around you and your Minions.

AmuletWeaponGlovesRing
Open power record →
✦
OffensiveRogue class

Aspect of Noxious Ice

Chilled enemies Poisoned by Poison Imbuement will be further Chilled for #% per second. You deal #% additional Poison damage to Frozen enemies.

AmuletWeaponGlovesRing
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OffensiveRogue class

Frostbitten Aspect

Enemies hit by your Stun Grenades have a chance equal to your Critical Strike Chance to be Frozen for # seconds. You deal #% increased Critical Strike Damage against Frozen or Stunned enemies.

AmuletWeaponGlovesRing
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MobilityRogue class

Agile Aspect

Casting an Agility Skill increases your Movement Speed by #% and your Dodge Chance by #% for # seconds.

BootsAmulet
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OffensiveRogue class

Infiltrator's Aspect

Poison Trap has no arm time, and no longer breaks Stealth and triggers no Cooldown while you are in Stealth. All Poison Traps activate when you exit Stealth and begin Poison Trap's Cooldown. Poison Trap's Cooldown is reduced by #%.

AmuletWeaponGlovesRing
Open power record →
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OffensiveBarbarian class

Aspect of Ancestral Charge

Casting Charge Summons # Ancients to Charge with you, each dealing #% of normal damage. Your Summons deal #% increased damage.

AmuletWeaponGlovesRing
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OffensiveDruid class

Subterranean Aspect

Poison Creeper's active also casts Landslide in a circle around you. Earth Skills deal #% increased damage to Poisoned enemies.

AmuletWeaponGlovesRing
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MobilityAll class

Craven Aspect

Each Nearby Hindered enemy grants you #% increased Movement Speed.

BootsAmulet
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UtilityAll class

Aspect of Audacity

Gain #% Damage Reduction against Close enemies. When there are at least # Close enemies, Stun them for # seconds. Can only occur once every # seconds.

HelmChest ArmorGlovesBoots
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OffensiveNecromancer class

Aspect of Gore Quills

NEEDS REDESIGN Casting Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals #% of normal damage and prioritizes targeting un-lanced enemies.

AmuletWeaponGlovesRing
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OffensiveAll class

Aspect of Elemental Fate

Gain #% increased damage to a set of damage types for # seconds alternating randomly between 2 sets: Fire, Lightning, Holy, and Physical. Cold, Poison, and Shadow. Fate can favor you granting the same bonus more than once, stacking up to # times. At Maximum, it's your lucky day!

AmuletWeaponGlovesRing
Open power record →
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MobilityAll class

Aspect of Slaughter

You gain #% increased Movement Speed. Taking damage from Close enemies Slows you by #% for # seconds.

BootsAmulet
Open power record →
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OffensiveBarbarian class

Wanton Rupture Aspect

All Damage Over Time durations and damage is increased by #%.

AmuletWeaponGlovesRing
Open power record →
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OffensiveRogue class

Aspect of Artful Initiative

The amount of Stun Grenades you release is increased by #%. Stun Grenades deal #% increased damage.

AmuletWeaponGlovesRing
Open power record →
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ResourceNecromancer class

Aspect of the Long Shadow

Lucky Hit: Your Corrupting effects have a #% chance to generate # Essence.

Ring
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OffensiveDruid class

Aspect of Electrified Claws

Shapeshifting into a new animal form causes a Lightning Bolt to strike a Nearby enemy dealing Lightning damage. Your Lightning Bolts deal [20 - 40]% increased damage and Stun for 2 seconds.

AmuletWeaponGlovesRing
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ResourceAll class

Aspect of the Dark Dance

Every 5 seconds, your next Core Skill costs [102 - 25] Life instead of Primary Resource. Will only occur if you have at least 60% of your Maximum Life. Skills that consume Life deal 80%[x] increased damage.

Ring
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ResourceRogue class

Energizing Aspect

Damaging an enemy with a Basic Skill generates 6 Energy. Gain [10.0 - 30.0] Energy after killing an Elite enemy.

Ring
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OffensiveSorcerer class

Flash Fire Aspect

Increase the Critical Strike Damage of Pyromancy Skills by [25 - 45]%[x]. Double this bonus against Healthy targets.

AmuletWeaponGlovesRing
Open power record →
✦
OffensiveSorcerer class

Serpentine Aspect

Hydra deals [0.30 - 0.50]%[x] increased damage per Mana you had when Summoned. Casting Hydra Consumes all of your Mana.

AmuletWeaponGlovesRing
Open power record →
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OffensiveBarbarian class

Aspect of Sundered Ground

Every # seconds, your next Upheaval cast is guaranteed to Overpower and deals #% increased damage. Upheaval Critical Strikes against Elites reduce this timer by # second.

AmuletWeaponGlovesRing
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OffensiveDruid class

Virulent Aspect

When Rabies infects an enemy, reduce its Cooldown by # seconds, tripled when infecting Elite enemies. You deal #% increased damage to enemies affected by Rabies.

AmuletWeaponGlovesRing
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ResourceNecromancer class

Aspect of Rapid Ossification

Every # Essence you spend reduces the cooldowns of your Bone Skills by # seconds. Your Bone damage is increased by #%.

Ring
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ResourceAll class

Aspect of Adaptability

Basic Skills generate # additional Primary Resource, once per Skill.

Ring
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DefensiveAll class

Juggernaut's Aspect

You gain #% Total Armor, but your Evade has #% increased Cooldown.

HelmChest ArmorPantsAmulet
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UtilityAll class

Aphotic Aspect

Shadow damage gains #% increased Lucky Hit Chance.

HelmChest ArmorGlovesBoots
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OffensiveRogue class

Aspect of Splintering Shards

Lucky Hit: Up to a #% chance when hitting or killing a Frozen enemy to create ice splinters that fires away from them dealing # Cold damage and Chilling for #%.

AmuletWeaponGlovesRing
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OffensiveBarbarian class

Aspect of Shattering Steel

Steel Grasp and Iron Maelstrom launch up to # metal shards that deal # Physical damage.

AmuletWeaponGlovesRing
Open power record →
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OffensiveBarbarian class

Aspect of the Flaming Rampage

Charge gains an additional Charge. Each target hit by it explodes for # Fire damage to surrounding enemies.

AmuletWeaponGlovesRing
Open power record →
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OffensiveSpiritborn class

Ruthless Aspect

Your Jaguar Skills gain #% Critical Strike Chance and they deal #% increased damage to Injured enemies.

AmuletWeaponGlovesRing
Open power record →
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OffensiveDruid class

Aspect of the Rabid Beast

Deal #% more Poison damage. While Shapeshifted, your direct damage is converted into Poison damage.

AmuletWeaponGlovesRing
Open power record →
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UtilityAll class

Aspect of Rallying Reversal

When you Crowd Control an enemy or apply any Stagger to a Boss, gain # Ferocity and #% Damage Reduction for # seconds.

HelmChest ArmorGlovesBoots
Open power record →
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ResourceSpiritborn class

Aspect of Exhilaration

Lucky Hit: Hitting an enemy has up to a #% chance to reduce your Evade Cooldown by # seconds. Each stack of Ferocity you have increases this chance by #%.

Ring
Open power record →
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OffensiveSpiritborn class

Aspect of Wild Claws

Hitting enemies with Jaguar Skills increases the damage they take from you by #%, up to #%.

AmuletWeaponGlovesRing
Open power record →
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OffensiveSpiritborn class

Aspect of Unyielding Hits

Casting a Gorilla Skill increases your Weapon Damage by #% of your Armor for # seconds. Maximum # bonus Weapon Damage.

AmuletWeaponGlovesRing
Open power record →
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OffensiveSpiritborn class

Aspect of Combined Strikes

Each different Basic Skill you use increases all your damage by #% for # seconds.

AmuletWeaponGlovesRing
Open power record →
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OffensiveSpiritborn class

Aspect of Infestation

Pestilent Swarms now also deal #% of their normal damage as Poisoning damage over # seconds.

AmuletWeaponGlovesRing
Open power record →
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DefensiveAll class

Bruiser's Aspect

Gain #% increased Armor and # Thorns per #% missing Maximum Life.

HelmChest ArmorPantsAmulet
Open power record →
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OffensiveAll class

Aspect of Binding Morass

Close enemies or those you deal indirect damage to are Slowed by #% for # seconds. You deal #% increased damage to Slowed enemies.

AmuletWeaponGlovesRing
Open power record →
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UtilitySpiritborn class

Raider's Aspect

Gain #% Poison Resistance. Heal for #% Maximum Life when you Poison a Healthy enemy.

HelmChest ArmorGlovesBoots
Open power record →
✦
OffensiveSpiritborn class

Reaper's Aspect

Enemies you Poison have #% Reduced Healing and your Eagle Skills gain #% increased Critical Strike Chance and #% increased damage against them.

AmuletWeaponGlovesRing
Open power record →
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OffensiveNecromancer class

Aspect of Compound Fracture

After Critically Striking # times with Bone Skills, your Bone Skills deal #% increased damage for # seconds.

AmuletWeaponGlovesRing
Open power record →
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OffensiveAll class

Unrelenting Aspect

Your Knock Downs cause enemies to take #% damage from you for # seconds.

AmuletWeaponGlovesRing
Open power record →
✦
OffensiveSpiritborn class

Rebounding Aspect

Gain #% increased Dodge Chance during Evade. Whenever you Evade or use a Non-Basic Mobility Skill, you gain #% Critical Strike Chance and #% Movement Speed for # seconds.

AmuletWeaponGlovesRing
Open power record →
Aspect provenance

Current identity, class and category records are matched to game SNO identifiers. Effect templates may contain “#” where the in-game value changes with roll, upgrade or patch.