Aspect Database
Find the legendary power your build needs, see exactly what it changes and which equipment slots can carry it.
434 aspects found
Showing 49–96 · effect values vary by roll and patch
Aspect of Torment
Critical Strikes with Bone Skills increase your Essence Regeneration by #% for # seconds.
Ghostwalker Aspect
While Unstoppable and for # seconds after, you gain #% increased Movement Speed and are Unhindered.
Aspect of Abundant Energy
Crackling Energy has a #% chance to chain to an additional enemy and also deals #% increased damage.
Exploiter's Aspect
You have #% increased Crowd Control Duration. While enemies are Unstoppable, you deal #% increased damage to them.
Needleflare Aspect
Thorns damage dealt has a #% chance to deal damage to all enemies around you and your Minions.
Aspect of Noxious Ice
Chilled enemies Poisoned by Poison Imbuement will be further Chilled for #% per second. You deal #% additional Poison damage to Frozen enemies.
Frostbitten Aspect
Enemies hit by your Stun Grenades have a chance equal to your Critical Strike Chance to be Frozen for # seconds. You deal #% increased Critical Strike Damage against Frozen or Stunned enemies.
Agile Aspect
Casting an Agility Skill increases your Movement Speed by #% and your Dodge Chance by #% for # seconds.
Infiltrator's Aspect
Poison Trap has no arm time, and no longer breaks Stealth and triggers no Cooldown while you are in Stealth. All Poison Traps activate when you exit Stealth and begin Poison Trap's Cooldown. Poison Trap's Cooldown is reduced by #%.
Aspect of Ancestral Charge
Casting Charge Summons # Ancients to Charge with you, each dealing #% of normal damage. Your Summons deal #% increased damage.
Subterranean Aspect
Poison Creeper's active also casts Landslide in a circle around you. Earth Skills deal #% increased damage to Poisoned enemies.
Craven Aspect
Each Nearby Hindered enemy grants you #% increased Movement Speed.
Aspect of Audacity
Gain #% Damage Reduction against Close enemies. When there are at least # Close enemies, Stun them for # seconds. Can only occur once every # seconds.
Aspect of Gore Quills
NEEDS REDESIGN Casting Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals #% of normal damage and prioritizes targeting un-lanced enemies.
Aspect of Elemental Fate
Gain #% increased damage to a set of damage types for # seconds alternating randomly between 2 sets: Fire, Lightning, Holy, and Physical. Cold, Poison, and Shadow. Fate can favor you granting the same bonus more than once, stacking up to # times. At Maximum, it's your lucky day!
Aspect of Slaughter
You gain #% increased Movement Speed. Taking damage from Close enemies Slows you by #% for # seconds.
Wanton Rupture Aspect
All Damage Over Time durations and damage is increased by #%.
Aspect of Artful Initiative
The amount of Stun Grenades you release is increased by #%. Stun Grenades deal #% increased damage.
Aspect of the Long Shadow
Lucky Hit: Your Corrupting effects have a #% chance to generate # Essence.
Aspect of Electrified Claws
Shapeshifting into a new animal form causes a Lightning Bolt to strike a Nearby enemy dealing Lightning damage. Your Lightning Bolts deal [20 - 40]% increased damage and Stun for 2 seconds.
Aspect of the Dark Dance
Every 5 seconds, your next Core Skill costs [102 - 25] Life instead of Primary Resource. Will only occur if you have at least 60% of your Maximum Life. Skills that consume Life deal 80%[x] increased damage.
Energizing Aspect
Damaging an enemy with a Basic Skill generates 6 Energy. Gain [10.0 - 30.0] Energy after killing an Elite enemy.
Flash Fire Aspect
Increase the Critical Strike Damage of Pyromancy Skills by [25 - 45]%[x]. Double this bonus against Healthy targets.
Serpentine Aspect
Hydra deals [0.30 - 0.50]%[x] increased damage per Mana you had when Summoned. Casting Hydra Consumes all of your Mana.
Aspect of Sundered Ground
Every # seconds, your next Upheaval cast is guaranteed to Overpower and deals #% increased damage. Upheaval Critical Strikes against Elites reduce this timer by # second.
Virulent Aspect
When Rabies infects an enemy, reduce its Cooldown by # seconds, tripled when infecting Elite enemies. You deal #% increased damage to enemies affected by Rabies.
Aspect of Rapid Ossification
Every # Essence you spend reduces the cooldowns of your Bone Skills by # seconds. Your Bone damage is increased by #%.
Aspect of Adaptability
Basic Skills generate # additional Primary Resource, once per Skill.
Juggernaut's Aspect
You gain #% Total Armor, but your Evade has #% increased Cooldown.
Aphotic Aspect
Shadow damage gains #% increased Lucky Hit Chance.
Aspect of Splintering Shards
Lucky Hit: Up to a #% chance when hitting or killing a Frozen enemy to create ice splinters that fires away from them dealing # Cold damage and Chilling for #%.
Aspect of Shattering Steel
Steel Grasp and Iron Maelstrom launch up to # metal shards that deal # Physical damage.
Aspect of the Flaming Rampage
Charge gains an additional Charge. Each target hit by it explodes for # Fire damage to surrounding enemies.
Ruthless Aspect
Your Jaguar Skills gain #% Critical Strike Chance and they deal #% increased damage to Injured enemies.
Aspect of the Rabid Beast
Deal #% more Poison damage. While Shapeshifted, your direct damage is converted into Poison damage.
Aspect of Rallying Reversal
When you Crowd Control an enemy or apply any Stagger to a Boss, gain # Ferocity and #% Damage Reduction for # seconds.
Aspect of Exhilaration
Lucky Hit: Hitting an enemy has up to a #% chance to reduce your Evade Cooldown by # seconds. Each stack of Ferocity you have increases this chance by #%.
Aspect of Wild Claws
Hitting enemies with Jaguar Skills increases the damage they take from you by #%, up to #%.
Aspect of Unyielding Hits
Casting a Gorilla Skill increases your Weapon Damage by #% of your Armor for # seconds. Maximum # bonus Weapon Damage.
Aspect of Combined Strikes
Each different Basic Skill you use increases all your damage by #% for # seconds.
Aspect of Infestation
Pestilent Swarms now also deal #% of their normal damage as Poisoning damage over # seconds.
Bruiser's Aspect
Gain #% increased Armor and # Thorns per #% missing Maximum Life.
Aspect of Binding Morass
Close enemies or those you deal indirect damage to are Slowed by #% for # seconds. You deal #% increased damage to Slowed enemies.
Raider's Aspect
Gain #% Poison Resistance. Heal for #% Maximum Life when you Poison a Healthy enemy.
Reaper's Aspect
Enemies you Poison have #% Reduced Healing and your Eagle Skills gain #% increased Critical Strike Chance and #% increased damage against them.
Aspect of Compound Fracture
After Critically Striking # times with Bone Skills, your Bone Skills deal #% increased damage for # seconds.
Unrelenting Aspect
Your Knock Downs cause enemies to take #% damage from you for # seconds.
Rebounding Aspect
Gain #% increased Dodge Chance during Evade. Whenever you Evade or use a Non-Basic Mobility Skill, you gain #% Critical Strike Chance and #% Movement Speed for # seconds.
Current identity, class and category records are matched to game SNO identifiers. Effect templates may contain “#” where the in-game value changes with roll, upgrade or patch.





