Aspect Database
Find the legendary power your build needs, see exactly what it changes and which equipment slots can carry it.
Find who can wield each power.
Enter the archive by class, then inspect compatible slots, effect text and every explicitly recorded Codex source.
sources B CLASS ARCHIVEBarbarian152 aspect records 31confirmed
sources D CLASS ARCHIVEDruid142 aspect records 25confirmed
sources N CLASS ARCHIVENecromancer149 aspect records 33confirmed
sources R CLASS ARCHIVERogue158 aspect records 31confirmed
sources S CLASS ARCHIVESorcerer144 aspect records 22confirmed
sources Sp CLASS ARCHIVESpiritborn144 aspect records 19confirmed
sources P CLASS ARCHIVEPaladin140 aspect records 19confirmed
sources W CLASS ARCHIVEWarlock140 aspect records 19confirmed
sources
434 aspects found
Showing 1–48 · effect values vary by roll and patch
Aspect of Armageddon
Your Ultimate Skill grants you #% increased damage of its element type for # seconds.
Shepherd's Aspect
Companion Skills deal an additional #% damage per Companion you have.
Aspect of Debilitating Toxins
You gain #% Damage Reduction, and Poisoned enemies deal #% less damage to you.
Ravenous Aspect
Killing a Vulnerable or Weakened enemy grants you #% increased Energy Regeneration for # seconds.
Vengeful Aspect
Your Arrow Storms deal #% increased damage and gain #% increased Size.
Escape Artist's Aspect
Upon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next # attacks within # seconds. Can only occur once every # seconds.
Cheat's Aspect
You gain #% Damage Reduction and #% increased Movement Speed. These bonuses are doubled while below #% Maximum Life.
Aspect of Corruption
Your Imbuement Skill effects have #% increased potency.
Aspect of Stolen Vigor
Weakening or Crowd Controlling enemies increases your Cutthroat Skill damage by #% for # seconds.
Aspect of Quickening Fog
You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's Cooldown by # seconds for each enemy hit, up to # seconds.
Opportunist's Aspect
When you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal # total Physical damage and Stun enemies for # second. Your Stun Grenades deal #% increased damage.
Luckbringer Aspect
Gain #% increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.
Bear Clan Berserker's Aspect
Kills while Berserking increases the Cooldown Rate of your Brawling Skills by #% for # seconds.
Devilish Aspect
After generating # Fury your next direct damage creates # Dust Devils that deal # damage to enemies along their path.
Aspect of Tempering Blows
After swapping weapons # times, gain #% Damage Reduction for # seconds.
Aspect of Anemia
Lucky Hit: Damaging enemies affected by Damage over Time or Vulnerable enemies has up to a #% chance to Stun them for # seconds.
Aspect of the Dark Howl
Debilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for # seconds.
Aspect of the Changeling's Debt
You deal #% increased Werebear Skill damage to Poisoned enemies or Werewolf Skill damage to Crowd Controlled enemies.
Ranger's Aspect
Marksman Skills deal #% increased damage to Distant enemies.
Vigorous Aspect
Gain #% Damage Reduction while Shapeshifted into a Werewolf or Human.
Crashstone Aspect
Earth Skills deal #% increased damage to Crowd Controlled enemies.
High Velocity Aspect
Marksman Skills deal 55%[x] increased damage. This bonus increases to 80%[x] against Healthy enemies.
Aspect of Efficiency
Lucky Hit: Cast Basic Skills have up to a #% chance to make your next Core Skill cost no Primary Resource, stacks up to # times.
Aspect of Fortune
You gain #% Lucky Hit Chance against Elite enemies.
Elementalist's Aspect
Skill Casts at or above # Mana gain a #% increased Critical Strike Chance.
Prodigy's Aspect
Using a Cooldown grants you # Mana Regeneration for # seconds.
Aspect of Concentration
Casting a Conjuration Skill grants you #% Damage Reduction for # seconds.
Vanquishing Aspect
You deal #% more damage to Incapacitated enemies.
Snap Frozen Aspect
Lucky Hit: Dealing Cold damage has up to a #% chance to grant you a Barrier for #% of your Maximum Life for # seconds, stacking up to #%.
Osseous Gale Aspect
Bone Storm consumes up to # Corpses to increase its duration by up to # seconds.
Aspect of Terror
Your Darkness Skills deal #% increased damage to Crowd Controlled enemies and #% increased damage to Elites. These bonuses can stack.
Aspect of Bursting Bones
Bone Skills gain #% increased damage for every # Maximum Essence you have, up to #.
Aspect of Crippling Darkness
Lucky Hit: Shadow damage has up to a #% chance to deal #% increased damage, Fear and Immobilize for # second.
Aspect of Decay
You deal #% increased Corrupting and Frostbite damage.
Aspect of Potent Blood
Blood Orbs grant # Essence.
Fastblood Aspect
Blood Orbs reduce your Ultimate Cooldown by # seconds.
Tides of Blood Aspect
Blood Skills deal #% increased damage while you have a stack of Overpower. This bonus is doubled while you are Healthy.
Aspect of Rathma's Chosen
Blood Skills have #% increased Attack Speed while you are Fortified.
Aspect of Untimely Death
Every #% of your Maximum Life Healed grants you grants you #% increased Blood Skill damage for # seconds.
Hulking Aspect
Your Golem has a #% chance to reduce its active Cooldown by # seconds and a #% chance to spawn a Corpse each time it damages an enemy with its normal attack.
Sacrificial Aspect
Your Sacrifice bonuses are increased by #%.
Aspect of the Stampede
Gain # additional Companion. In addition, your Companion Skills deal #% bonus damage.
Cadaverous Aspect
Consuming a Corpse increases your damage by #% for # seconds, up to #%.
Aspect of Hardened Bones
You gain #% increased Damage Reduction. When you take damage, you have a #% chance to form a Corpse.
Requiem Aspect
You gain # Maximum Essence per active Minion.
Aspect of Reanimation
Your Summons gain increased damage while alive, up to #% after # seconds.
Tidal Aspect
Your Maximum Overpower is increased by # while you are Fortified.
Eluding Aspect
Becoming Crowd Controlled grants you Unstoppable and #% Damage Reduction for # seconds. This effect has a # second Cooldown.
Current identity, class and category records are matched to game SNO identifiers. Effect templates may contain “#” where the in-game value changes with roll, upgrade or patch.




