Aspect Database
Find the legendary power your build needs, see exactly what it changes and which equipment slots can carry it.
434 aspects found
Showing 145–192 · effect values vary by roll and patch
Aspect of Endurance
Your Resolve has a #% chance to not be lost when you are hit for each stack of Ferocity you have. Gain #% Damage Reduction.
Aspect of Layered Wards
Your Blocked Damage Reduction is increased by #%.
Aspect of Potent Exchange
Gain # Resolve when you Dodge an attack. Your Potency Skills consume # Resolve to deal #% increased damage.
Aspect of Alacrity
Your Defensive and Mobility Skills gain #% Cooldown Rate while moving.
Aspect of Temporal Incisions
Upon casting an Ultimate Skill, the last different Potency, Defensive, or Focus Skill you Cast prior is reset and can be Cast for free up to # times in the next # seconds.
Aspect of the Fortress
Gain up to #% Damage Reduction based on how Injured you are.
Aspect of Forward Momentum
Your Knock Back and Pull effects grant you #% Movement Speed for # seconds.
Aspect of Herculean Spectacle
Mighty Throw deals #% increased damage and hurls another # weapons.
Aspect of Mind's Awakening
Cast Skills grant a bonus based on their element: Pyromancy Immobilizes enemies for # |4seconds:second; Shock grants #% bonus Movement Speed for # seconds Frost grants a Barrier for #% of your Maximum Life for # seconds If you've dealt damage with each element in the last # seconds, Skills grant all bonuses regardless of their element.
Aspect of Siphoning Strikes
Lucky Hit: Cutthroat Skills have up to a #% chance to Heal you for #% of your Maximum Life.
Aspect of Bitter Infection
Lucky Hit: Imbuement Skills have up to a #% chance to deal #% increased damage.
Aspect of Incendiary Fissures
Your Earthquakes deal #% increased damage and their damage is converted into Fire.
Vehement Brawler's Aspect
Casting an Ultimate Skill increases your damage by #% for # seconds. Gain # additional Ultimate Skill Ranks.
Aspect of Endless Talons
Your Spirit Storms Spark enemies for an additional #% of the Spirit Storm's total damage over # seconds after they leave one.
Aspect of Wolf's Rain
Casting Hurricane also spawns a smaller hurricane on your Wolves for # seconds. These hurricanes deals #% of Hurricane's damage for each active Wolf.
Aspect of Delayed Extinction
Mighty Throw and Steel Grasp now gain multiplicative damage instead of cooldown from Cooldown Reduction and their damage is increased by another #%. Additionally, Weapon Mastery skills gain #% bonus damage.
Rip and Tear Aspect
Rushing Claw deals #% increased damage and is empowered based on how many Charges it has when you Cast it: 1: Heals #% of your Maximum Life. 2: Guaranteed to Overpower. 3: Guaranteed to Critically Strike. 4+: Strikes an additional time.
Hellbent Commander Aspect
You deal #% increased Summon damage.
Aspect of Contamination
When your Poison damage Critically Strikes, you deal #% increased Non-Physical damage for # seconds.
Shivering Aspect
Enemies take up to #% increased damage based on how Chilled or Staggered they have built up.
Aspect of the Northern Guard
Blocks have a #% chance to Freeze the attacker for # seconds.
Aspect of Celestial Strife
While in Arbiter, kills grant #% increased Vulnerable damage, up to a maximum of #%.
Aspect of Proselytizing
Judicator Skills have a #% chance to chain to a Close enemy for #% of their damage. If no enemy is within range, damage the initial target instead.
Aspect of the Valintyr
Justice Skills deal #% increased damage.
Vanguard's Aspect
Juggernaut Skills deal #% increased damage to the first # enemies hit.
Aspect of Lagera's Sovereignty
Your Disciple Skills deal #% increased damage.
Aspect of Akarat's Blessing
Blocks have a #% chance to reduce all Cooldowns by # second.
Aspect of the Indomitable
Gain Armor and Impairment Reduction equal to #% of your Block Chance. Current Bonus: #%
Aspect of Glynn's Anvil
Your maximum Resolve is increased by # and you gain #% Damage Reduction per Resolve, up to #%.
Aspect of the Juggernaut's Covenant
Consuming Resolve stacks with Juggernaut Oath grants an additional #% damage.
Aspect of the Zealot's Covenant
Additional hits from Zealot Oath deal #% increased damage. Your Maximum Fervor is increased by # and its duration is increased by # seconds.
Aspect of Jacques' Fervor
Each stack of Fervor grants you #% bonus Critical Strike Damage.
The Penitent's Aspect
Spending Health on a Skill grants you #% Critical Strike Chance and #% Critical Strike Damage for # seconds.
Aspect of Lapa's Scripture
Losing Resolve grants you # Thorns for # seconds. Stacks up to # times.
Aspect of Tyrael's Jurisdiction
Arbiter's Wing Strikes now seek nearby enemies and deal #% increased damage.
Aspect of Ascension
Casting a Skill that grants Arbiter form increases your damage by #%, stacking up to # times. All stacks are lost when leaving Arbiter form.
Aspect of the Judicator
Increase the damage and size of Judgement's explosion by #%.
Aspect of Watkins' Law
Your Judicator Skills deal #% increased damage against enemies affected by Judgement, then consume and reapply Judgement. Consuming and reapplying can only happen once every # seconds per enemy.
Aspect of Pilgrim's Progress
Your Disciple Skills with Cooldowns generate up to # Faith based on how far your travel with them.
Aspect of Valiance
Valor Skills generate # Resolve when cast.
Aspect of Contemplation
Every time you consume Judgement, reduce one of your active Cooldowns by # seconds.
Aspect of Dedication
Gain # Faith every # times you consume Judgement.
Virtuous Aspect
Using a Valor skill increases your damage by #% for # seconds.
Aspect of Unstoppable Force
Gain [5.0 - 20.0]% Movement Speed. Double this bonus while Unhindered or Unstoppable.
Aspect of the Golden Hour
Judgement detonations can detonate other Judgements early. Judgement deals #% increased damage.
Aspect of Militance
Lucky Hit: Critically Striking has up to a #% chance to Fortify for #% of your Maximum Life for each stack of Fervor you have.
Aspect of Angelic Masterwork
Your All Resistance is increased by #% while in Arbiter form.
Aspect of the Arbiter's Zephyr
Arbiter's evade cooldown is reduced by # Seconds.
Current identity, class and category records are matched to game SNO identifiers. Effect templates may contain “#” where the in-game value changes with roll, upgrade or patch.





