Aspect Database
Find the legendary power your build needs, see exactly what it changes and which equipment slots can carry it.
434 aspects found
Showing 193–240 · effect values vary by roll and patch
Aspect of Swift Spirit
Losing Resolve grants #% Movement Speed for # seconds, stacking up to # times.
Aspect of Firm Decree
Judging an enemy grants you #% Damage Reduction for # seconds.
Aspect of Dazzling Light
The first time you apply Judgement to an enemy, you Daze them for # seconds.
Aspect of Holy Cadence
When Judgement detonates you gain #% increased Movement Speed for # seconds.
Aspect of Utmost Glory
While Healthy your Skills deal #% increased damage. Double this bonus against Weakened enemies.
Aspect of Loyalty
Gain 20 Armor and 2 All Resistance every [5 - 25] Faith you spend for 4 seconds, stacking up to 50 times.
Aspect of Chastisement
Your Juggernaut Skills deal #% increased damage to Bosses and Crowd Controlled enemies.
Aspect of Exorcism
Lucky Hit: Up to a #% chance to Execute enemies.
Revelator's Aspect
Zealot Skills deal #% increased damage, doubled while at # or more stacks of Fervor.
Aspect of Holy Punishment
Holy and Fire damage are increased by #%.
Aspect of Heavenly Strength
While wielding a Two-Handed Weapon, gain #% Damage Reduction.
Aspect of the Shapeshifter
Your form bonuses are maintained and you deal #% increased damage for # seconds when shapeshifting into a different form.
Shifter's Aspect
Your form bonuses are increased by #%. Shifting into any form grants you #% Damage Reduction for # seconds.
Aspect of Shelter
Casting a Defensive Skill grants you #% increased All Resistances for # seconds.
Nature's Reach Aspect
Human Skills deal an additional #% bonus damage to Distant enemies. This bonus increases by an additional #% if the target is also Hindered.
Great Storm Aspect
Lucky Hit: Lightning damage has up to a #% chance to grant a stack of Ferocity. You gain #% Damage Reduction while you have Ferocity.
Aspect of Natural Instincts
Each Druid form gains a bonus every # seconds: Wolf # stack of Ferocity. Bear # stack of Overpower. Human # stack of Resolve.
Aspect of the Followed Path
Skills Cast in the base Shapeshift form gain #% increased damage.
Aspect of the Ursine Horror
While in Werebear form, you receive #% additional Healing from all sources. In addition, every # seconds, gain # stack of Overpower.
Neurotoxic Aspect
You deal #% increased Non-Physical damage to enemies that are Hindered or Weakened.
Envenomed Aspect
You gain #% bonus Critical Strike Damage against Poisoned enemies. Companions Skills gain double this bonus.
Seismic-shift Aspect
Your Earth Skills deal #% damage to Healthy enemies.
Aspect of Mending Stone
Earth Skills Fortify you for #% of your Maximum Life when first dealing damage.
Crushing Aspect
While Fortified, you deal #% increased damage.
Embattled Aspect
Fortify's Drain Rate is increased by #%.
Powershifting Aspect
Gain #% bonus damage for # seconds whenever you Shapeshift into a different form. Stacks up to # times.
Aspect of Human Ingenuity
Human Skills' first hit Pull Close enemies towards the hit enemy and Immobilize them for # seconds. May only occur once every # seconds. Hindered enemies take #% increased damage from your Human Skills.
Archdruid's Aspect
Gain an additional passive bonus for each Druid form: Human: #% increased damage to Distant enemies. Werewolf: #% increased Critical Strike Damage to Close enemies. Werebear: #% increased damage while you have Resolve.
Brutal Aspect
You gain #% of your Attack Speed as increased damage but no longer attack faster. Current Bonus: #%
Malicious Aspect
While in Demonform, you deal #% increased damage for every Demon or enemy Close to you, up to #%.
Insidious Aspect
Your Abyss Skills deal #% increased damage to enemies who have not hit you in the last # seconds.
Aspect of Calamity
Hex increases your Critical Strike Chance against an enemy by #% per stack.
Remorseless Aspect
Killing at least # enemies or Demons within # seconds increases your damage by #% for # seconds.
Aggressive Aspect
While moving, gain #% increased damage for # seconds, up to #%. Hitting Close enemies refreshes the duration.
Ominous Aspect
While standing still, gain #% increased Greater Demon Skill damage for # seconds, up to #%.
Overwhelming Aspect
Occult Skills deal #% increased damage against Elite enemies per stack of Overpower you have. This bonus is doubled if the enemy is Hexed.
Demonic Aspect
Each hit with Demonology Skills increases the damage you deal with Demonology Skills by #% for # seconds, up to #%.
Aspect of Scorching Heat
Your Hellfire Skills deal increased damage equal to #% of your Fire Resistance Damage Reduction.
Aspect of Fathomless Dark
Your Abyss Skills deal increased damage equal to #% of your Shadow Resistance Damage Reduction.
Aspect of Heresy
Each different Occult Skill you cast increases all your damage by #% for # seconds.
Aspect of Mutilation
If you fail to Eviscerate an enemy you still apply #% of its Bleeding damage for # seconds.
Aspect of Ignition
Skills empowered by Volatility deal an additional #% increased damage and you have a #% chance for Volatility to persist on casting an empowered Skill.
Aspect of Peril
Making an enemy Vulnerable increases the damage you do to them by #%, up to #%.
Aspect of Lava
Brimstones explode into lava pools, dealing #% of their damage over # seconds. Standing in lava pools grants you Volatility.
Aspect of Scorn
Gain #% Damage Reduction and when you would lose at least #% of your Maximum Life, you instead kill Lesser Demons that each absorb up to #% of your Maximum Life in damage.
Aspect of Diabolical Armor
Demonform grants #% Damage Reduction plus an additional #% for # seconds any time you take Fire damage, up to #%.
Aspect of Deeper Shadows
Maximum Shadowform stacks increased by #. Your Shadow Resistance is increased by #%.
Misanthropic Aspect
If no more than # of your Demons has been alive for longer than # seconds then you gain #% Damage Reduction and every #% Base Life you lose from Direct Damage generates # Dominance.
Current identity, class and category records are matched to game SNO identifiers. Effect templates may contain “#” where the in-game value changes with roll, upgrade or patch.




